A huge weight has been lifted and anticipation took it's place. All that's left to do now is wait and see how many people download Unicorn Training next week. It feels incredible having this much experience behind me and my confidence as a game developer has finally bloomed to where I feel I truly belong with the indies I've been looking up to. I'm proud to have Unicorn Training in my portfolio and I can't wait to get started on what's coming next.
You can download Unicorn Training on Google Play!
You can also check out the status report below.
Completed:
- Fixed "Replenish" Typo
- Learned How To Schedule Facebook Posts
- Created Game Testing Google Groups
- Posted Trailer
- App Store Screenshots
- Promotional Art
- Posted Game On Google Play
- Submitted Game To Amazon, Samsung Apps, GetJar, SlideME, AndroidPIT, and More
- Redecorated Website & Updated Games Tab
- Created IndieDB & IndieDB pages
- Released Unicorn Training (DOWNLOAD!!)
- Released Free Unicorn Training Demo
- Fixed Launch Bugs
- Good Screenshots Are Hard To Make
- It's Good To Have Google Groups Ready For Public Playtests
- I Feel Like I Have A Game To Be Proud Of
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Downloads:
I'm going to start organizing data in excel using a simple updated list rather than using a database of past downloads. It makes sense because if I want to check my records I can look into App Annie or the sales charts each appstore sends me. I just want a convenient list to post here every week that has the total figures for Android, iOS, and whatever else I port to in the future.
That'll give me more time to focus on development and get the interesting stuff to you from week to week. All while showing that I'm still alive and working hard. There's no point in daily updates if I spend three days a week fixing a bunch of bugs, reorganizing my design document, or banging my head against a hard programming problem. I want to be able to share an interesting development, toss out an idea I'm working on, show-off new features/characters, and demonstrate playable milestones.