This is what I've been staring at for most of the week. Lots of scenes for this little game. I want players to get their dollar's worth. After I make all the enemies and objects I can place them on the level maps I just made. See this week in review below.
Completed:
- Battle Room Tile Maps
- Boss Room Tile Maps
- Dungeon Tile Maps
- Forest Tile Maps
- Second Town Scene
- All Indoor Scenes
- Final Enemy List
- 100,000 Pageviews!
- Tile Mapping is the Future. Seriously.
- SoundCloud is Very Useful For Getting in the Game Dev Zone.
- You Should Follow People On Twitter If You REALLY Want To Hear Them.
I used to go overboard with Twitter. It was a new thing for m so I just followed everyone I could until I reached the 2000 cap. Then I couldn't follow accounts that I was really wanting to hear from because I already followed anyone with the word "game" in their description. Now I'm more selective and I cut out all the accounts that didn't stick out to me. Now Twitter is much more interesting to read and full of less random thing I would glaze over.
Also got this email. All ready for Fire Phone!
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Downloads:
I'm sensing a slight boost from the Fire Phone release. Three downloads is more than zero.
I should try to find a more efficient way to display statistics because once I publish to a lot more stores the number of graphs will be way too high. Maybe I should just count the totals out for Android vs iOS and write them in a Microsoft Word table. A little extra work, but it'll be easier to read and give a better picture for how my stuff is doing.