Hey, I'm Tony Yotes, but just Yotes works just fine. I was born in the '90s, which in my humble opinion, was the perfect age to grow up playing awesome games across all generations. That childhood inspired me to pay those good times forward and create my own video game empire. Check out everything I do at www.yotesgames.com

Report RSS Screenshots Delayed: Resolution Issues

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Your first four screenshots are what will really sell your game.
That's why I'm still carefully capturing mine.

I made a mess. The thought never came to me, but resolution issues have come back to haunt me and I've had to remake the same couple screenshot sets 3 times now. I'm still working on them going by the new camera settings that I have to use alongside the Unity screen viewer. The way the game is set up, the camera has a different resolution than the device it's on so I had to find a camera resolution that looks good on any screen within a certain range.

I thought I was fine just using a set aspect ratio in Unity but that only applies within Unity and not on actual devices of varying screen sizes. It's a total headache and the best solution I've found so far is to use the biggest resolution I know of for my camera screen size and shrinking it to fit on everything else. Out of everything I tried those results looked the best so I locked that in code.

This nightmare of minor details are going to be carefully considered when working on my next game.

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