Planning for the first club meeting I've ever organized is set. We'll be going over introductions and asking what people want to learn about first before getting into a regular rhythm in the weeks after. I know I want to cover topics that come up in conversation all the time like making a game quickly in Unity, sprite making, publishing on appstores, 3D rigging & animation, interacting with industry professionals, starting a development blog, and tracking download statistics.
I want to get a feel for who's attending these meetings and create an environment where everyone feels free to speak up and show the group something. I don't want it to be lecture hour where the seniors and I are just telling everyone else what they'd like to know. A big part of the club is presentation feedback. People should show off their game projects here and receive constructive criticism or confirmation that certain ideas are working.