Development is underway! I am seeing the pieces come together as I try new techniques I want to perfect in future games. Things like smaller/sharper sprites, smooth controls, and clean general organization.
Check out some sales data below!
Completed:
- Updated Unity (4.6)
- Updated 2D Toolkit (2.5)
- More Early Sprites
- Ideas For Background Sprites
- Made Test Scene
- Scaled Sprites To Look Sharp
- Unicorn Training Featured on Equestria Gaming
- Uploaded Unicorn Training (Full) Patch 1.76
- I Considered Entering The Independent Games Festival Student Competition, But My Works Are Only Pushing What Mobile Is Capable Of, Not Games In General. It May Not Be Worth The Cost Of Going There.
I was able to make my small sprites look crisp on 2D Toolkit's camera by making all the sprites and collections use Point filtering instead of Bilinear like I've been doing in my other games. This means I can have pixel perfect sprites at any resolution using the minimum amount of space.
Now that I have some basic things to look at I want to dive into coding how they work on a grid so I know what I'm dealing with when it's time to fine-tune them.
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Downloads:
A short, negative, but fair review of Unicorn Training went up on a brony gaming blog called Equestria Gaming. It's basically the same stuff you'd find in the Play Store's review section. It's a pretty game with bad controls and glitches galore. There's a lot to do in the full version, but apparently the free one isn't doing the game justice. You can read the post here.
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For now I'll stay on course and see how things feel as I go on.