As one of Wing Commander Saga co-founders, I have been with it since its inception, and have been its constant advocate to make sure it makes its way out of my dreams and in to reality. As the project leader, I maintain the Wing Commander Saga website, render 3d animations and models, create 2d graphics and missions, address scripting issues, edit sound, coordinate team efforts, and much more. When I am not busy with Wing Commander Saga, I pursue a degree in medieninformatik at Munich University.

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Designing the Enemy

Designing the Enemy

Wing Commander Saga: The Darkest Dawn

Our lead artist explains the process of designing Kilrathi warships.

Developing New Texture Style

Developing New Texture Style

Wing Commander Saga: The Darkest Dawn

This week we would like to talk a little bit about how our texture style for Confederation warships has evolved as the game development has progressed.