This member has provided no bio about themself...
No i dont as you have seen on every screenshot i have posted.
Sniper used 1.33 & i 1.4 for all mods.
Nice,i love it.
You can shot it,then throw at enemies.
Its hosted at CryMods.net
Yes this one is way better then the square one.
Yes i set it to 4GHz where i need it,but mostly i have it at 3.4GHz.
viewdirection to island was 160 fps,i typed 140 above.
With lower resolution(1366x768) i get:
160 fps view to island
430 fps view to ocean
Yes my CPU is faster,but i keep it at 3.4GHz for Far Cry,no need to have it at 4GHz.
This is the only driver available for that card,can't find any older or newer.
The driver version is 15.30.1025
AMD R9 380 4GB @ stock clocks
140 FPS (viewdirection to island)
340 FPS (viewdirection to motor)
Cpu: Q9550 @ 3.4ghz on Windows 7 Ultimate x64
Yes the second one is better,the 1st one is too dark.
Nice,i like it.
Yes,now this looks way better.
Love the ground texture,looks so good.
The wall texture fits very well with the rest,good work.
How did you do it?
I dont need it to be physicalized,will use invisible floors & walls to do that.
On some parts the Ai once shot falls to the bottom,like there is a quick sand on the floor,so i added invisible floors & its fixed.
If it was not you will not be able to walk on the floors.
There are no shadows yet,for that lightmaps need to be generated.
Yes its the 3rd level.
Made lots of different container textures,all in high resolution.
Was thinking to add ladders to the containers so that the player can climb up,just an idea.
Finished & textured the big cargo ship.
Added cargo containers & 2 container cranes.
I did not download them from internet,you cant find them there.
3ds max & photoshop is all i need.
Head/face is from CryTeks "The Project".
I made new ones for my mod,so i shared these with Pvcf.
Will post some pictures of my new soldiers soon.
You killed my soldier with that bow,lol.
The left one is the new soldier that is replacing the one on the right.
There are 3 camo textures,green,desert & winter.
Its only displayed if the player is hit.
Yes its fading off,but its active,cant be switched off.
You can switch it off by applying empty set of blood textures that will be in the Textures/hud folder.
Second soldier rigged.
These 2 soldiers will be in Crashsite level.
There are a few different versions of each soldier & 4 camo textures,will pick the best one.
Thanks,will rigg the rest soon.
Also i plan to remake the Unatco soldiers.