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I am finally happy with it.
Replaced the old textures with the new high res ones & this is the result.
You don't pay attention to cpu usage in far cry,that's fine but has nothing to do with ET since its not far cry,it's a cryengine 1 game.
The first % is the gpu usage & the second is fan rpm & it's set to 50%.
Did you notice in the top left corner the cpu/gpu/ram usage?
It uses 2,98GB of memory,2 cpu cores & 873MB vram & thats just a screenshot taken at 25% of the level.
The final amount of vram used will be around 2GB i think.
Good that i have a gpu card with 4GB of vram.
Volleyball demo mod is also a standalone mod/game.
Well none of the Far Cry game files are used,so im fine.
I am not selling it or anything.
Yes i did.
Looks so so good,nice work there.
I dont know but that streetlight does not fit here.
No i dont as you have seen on every screenshot i have posted.
Sniper used 1.33 & i 1.4 for all mods.
Nice,i love it.
You can shot it,then throw at enemies.
Its hosted at CryMods.net
Yes this one is way better then the square one.
Yes i set it to 4GHz where i need it,but mostly i have it at 3.4GHz.
viewdirection to island was 160 fps,i typed 140 above.
With lower resolution(1366x768) i get:
160 fps view to island
430 fps view to ocean
Yes my CPU is faster,but i keep it at 3.4GHz for Far Cry,no need to have it at 4GHz.
This is the only driver available for that card,can't find any older or newer.
The driver version is 15.30.1025
AMD R9 380 4GB @ stock clocks
140 FPS (viewdirection to island)
340 FPS (viewdirection to motor)
Cpu: Q9550 @ 3.4ghz on Windows 7 Ultimate x64
Yes the second one is better,the 1st one is too dark.
Nice,i like it.
Yes,now this looks way better.
Love the ground texture,looks so good.
The wall texture fits very well with the rest,good work.
How did you do it?
I dont need it to be physicalized,will use invisible floors & walls to do that.
On some parts the Ai once shot falls to the bottom,like there is a quick sand on the floor,so i added invisible floors & its fixed.
If it was not you will not be able to walk on the floors.
There are no shadows yet,for that lightmaps need to be generated.
Yes its the 3rd level.
Made lots of different container textures,all in high resolution.
Was thinking to add ladders to the containers so that the player can climb up,just an idea.
Finished & textured the big cargo ship.
Added cargo containers & 2 container cranes.