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How did you do it?
I dont need it to be physicalized,will use invisible floors & walls to do that.
On some parts the Ai once shot falls to the bottom,like there is a quick sand on the floor,so i added invisible floors & its fixed.
If it was not you will not be able to walk on the floors.
There are no shadows yet,for that lightmaps need to be generated.
Yes its the 3rd level.
Made lots of different container textures,all in high resolution.
Was thinking to add ladders to the containers so that the player can climb up,just an idea.
Finished & textured the big cargo ship.
Added cargo containers & 2 container cranes.
I did not download them from internet,you cant find them there.
3ds max & photoshop is all i need.
Head/face is from CryTeks "The Project".
I made new ones for my mod,so i shared these with Pvcf.
Will post some pictures of my new soldiers soon.
You killed my soldier with that bow,lol.
The left one is the new soldier that is replacing the one on the right.
There are 3 camo textures,green,desert & winter.
Its only displayed if the player is hit.
Yes its fading off,but its active,cant be switched off.
You can switch it off by applying empty set of blood textures that will be in the Textures/hud folder.
Second soldier rigged.
These 2 soldiers will be in Crashsite level.
There are a few different versions of each soldier & 4 camo textures,will pick the best one.
Thanks,will rigg the rest soon.
Also i plan to remake the Unatco soldiers.
No,cant be switched on.
New hud blood textures,replaced the ones from DevKid with my own.
Looks better now.
I am happy with the hands,not perfect but way better then before.
Rigged those soldiers today,black & white skins.
Have 4 different camo textures,need to choose the one that fits the best.
Where is his face,cant see anything.
Is that a helm on his head?
Good looking indoor scene,nice job with the textures also.
You know that you can have a few demoloop videos & they will play randomly.
Like if you restart the game or go to main menu once ingame another video is played.
This looks fantastic,a perfect shot.
Good job,lots of detail.
This is not Far Cry,it's a total conversion mod.
Yes you dont expect it since most of the mods use low res textures,here & there 1024x1024,but not higher.
ET has textures from 1024x1024 up to 4096x4096.
This wont even be the biggest level in the mod,Trainstation will be the biggest,so it could go beyond 1GB Vram usage.
I plan to get myself a better gpu,was thinking of GTX 770 2GB,right now i have a GTX 560 TI 1GB.
Look closer,the plane door is open & you can go inside.
Yes everything is at max quality,dont use any low res FC textures & models.
The cave should be an indoor area,so why is it so bright?
Will get better.
The mod with just crashsite level will be around 2.5GB!
Framerate is good in this area,minimum of 40 fps.
The Vram usage gets up to 980MB,so a 1GB GPU is recommended on Ultra settings.