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Comment History
tlages
tlages - - 10 comments @ Perfect Dark: Source

Hey do you guys need a sound engineer? Great movie btw!

Good karma+1 vote
tlages
tlages - - 10 comments @ D.I.P.R.I.P.

Its not unbelievable at all! Functionality of these vehicles closely resembles the code architecture of the other vehicles in the Half Life series. As for the total conversion, the vehicle and prop entities are the only introduced aspects.

Good karma+1 vote
tlages
tlages - - 10 comments @ Blue Shift 2

No, they weren't. You are wrong. Again.

Good karma+1 vote
tlages
tlages - - 10 comments @ DoomEd

The mapping is terrible, half of the areas have leaks.

Good karma+1 vote
tlages
tlages - - 10 comments @ Blue Shift 2

I'm sorry, but your post(s) were not constructive criticism, bacon333, and thus they were deleted.

Good karma+1 vote
tlages
tlages - - 10 comments @ Blue Shift 2

I am not the public relations manager. I am trying to "moderate" if it were the posts on here. Sure I may seem harsh, but I still would like constructive criticism instead of:
another dead mod....
The mapping is BAD. Change textures for you're mod.
Boring! This will die.
Now fix your posts or your outta here!

Good karma+1 vote
tlages
tlages - - 10 comments @ Blue Shift 2

jonte00 wrote: Cough..cough Black Mesa Source got probobly the best leveldesigners of all HL2 modifications And they're recreating the whole Half-Life 1 shure they got HL1 to work with but you allway's think of as a brand new modification but with the same story as HL1 they're making you're mod look like **** but not in a bad way only that BM:S will be the best HL2 mod in like 2-3 years after it's released.
And I agree with PhenXDesign that those maps look kind of bad(no offence)


Well your post looked kinda bad.
1. I hardly understood it, I doubt english is your first language.
2. I agree, they're level design is good, but it wasn't all done by them. Thank ValVe.
3. Spelling.
Listen, I don't want to sound over zealous, but we have talent, even though some of us are ameratures at modding. Let me read you eagle555's resume:

eagle555 wrote:
I'd like to apply for mapping. Here's some details:

2 1/2 years mapping expirience with Hammer editor, knowing how to create custom textures etc. I would love to be in a mod team as developed as yours, and therefore develop my skills to the next level.

I have some screenshots of my work:
(Sorry, they are in hammer due to the level taking so long to compile as of yet).

Img471.imageshack.us

Img471.imageshack.us

(if you want more get in touch).

If you have MSN messenger and wish to talk, please add me at: ******************** or on Xfire: *********

I would especially like to join your very comprehensive team to help out with a superb mod.

Thanks for your time - Eagle555


Now for gman:
He is the mod leader so no resume, but look at the demo.
And you? What do you have?
NOW FIX YOUR POST and it won't be deleted.

Good karma+1 vote
tlages
tlages - - 10 comments @ Blue Shift 2

Yes. You kill the metrocop, and take his place.

Good karma+1 vote
tlages
tlages - - 10 comments @ Blue Shift 2

Sorry no media.
We are currently updating our mod with the enhancements the updated Source SDK has to offer, our mappers are busy at work touching up existing maps and creating new ones. Our main coder is updating game information, writing the manual, and even completing a new weapon. Our moddeler is working on a large peice of combine technology. The mod leader is keeping us up-to-date through the e-mail system, informing us on our assignments, and working on a map. Our ever growing forums are attracting new, interested members, and a couple fans! Even with the excellent members we have, we still need support. Check below to see if you are applicable for any.

NEEDED:

AI Coders (3)

Weapons/Vehicles Coders (2)
Modelers (2)

F/X Coder (1)
Level Designers (1)
Sound Mixers (1)

POSSIBLE ADDITIONS (awaiting approval):

Music Creator: IceAgeMikey2
Sound Mixer: IceAgeMikey2

CURRENT MEMBERS:

Team Supervisor: GMan003

Mapper: GMan003
Mapper: Elijah
Mapper: Eagle555
Mapper: Bourkey

Level Designer: GMan003
Level Designer: tlages

Modeller: SCopE5000
Textures/Skinners: Simkas
Textures/Skinners: Watevaman
Weapon skins: Doom

PR Manager: EvilZombi

Weapon/Vehicle Coder: GMan003

Estimated release dates:

EXPECTED RELEASE DATES:
Pre-alpha: 1.1.2007
Alpha: 7.4.2007
Private Beta: 9.12.2007
Public Beta: 12.1.2007
Release: 12.24.2007

Progress:

Mapping:5%
Story:100%
Models:0%
Skins:50%
Website:15%

Your feedback is greatly appreciated, and comments, criticism , will be accepted whole heartedly.

Good karma+1 vote
tlages
tlages - - 10 comments @ Blue Shift 2

@Darkee: Modification survival is not based on screenshots. Only the survival of public attention.

@Quertz: We cannot combine teams, and why would we want to?

@The_name: Look at all the other games with source in their name. How about Hidden:Source?

@Natace25: We will consider if anyone posts a good enough name.

@Lord_Mantrid: Calhoun isn't effective.

@freredarme: Your grammar is bad. And our mappers are, well, more talented than you.

@DarkMatter: This is our first modification of Half Life 2. Don't expect all that.

@PhenXDesign: *Cough Cough* Excuse me? They aren't good level designers. They have the 1st half life
maps to work off of.

Good karma+1 vote