Site Staff! feel free to contact me if you have questions or issues on site. 3D Artist, Working on Day of Infamy & Insurgency Sandstorm
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Far right barrel(4) is the shader im working on.
Added alpha culling, that can be scaled and controlled real time or from a timer, also added detail map scaling and emissive maps and emissive map scaling, however this broke the rim lighting as it is on the same code, so i need to work on a fix like a sub pass or something.
Options for this shader now stand as follows.