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Unity shader demo v3 (view original)

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Far right barrel(4) is the shader im working on.
Added alpha culling, that can be scaled and controlled real time or from a timer, also added detail map scaling and emissive maps and emissive map scaling, however this broke the rim lighting as it is on the same code, so i need to work on a fix like a sub pass or something.

Options for this shader now stand as follows.

"Main Color"
"Outline Color"
"Outline Power"
"Toon Ramp"
"Detail Power"
"Emission Power"
"Rim Color",
"Rim Power"
"Alpha Power"

Got it!

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