Community manager for @DBolical the fine sites of (ModDB, IndieDB & SlideDB.) Your welcome to contact me about any issues or simply just drop in for a beer.
Far right barrel(4) is the shader im working on.
Added alpha culling, that can be scaled and controlled real time or from a timer, also added detail map scaling and emissive maps and emissive map scaling, however this broke the rim lighting as it is on the same code, so i need to work on a fix like a sub pass or something.
Options for this shader now stand as follows.