Hello Im Aaron, I'm the Community Manager for moddb, indiedb & slidedb. I love getting your hard work the attention it deserves, I also dabble in 3D art. If i'm not out getting the kids off my lawn, I'm usually modeling or managing site content. Your welcome to message me about any issues or just drop in for a beer.
Far right barrel(4) is the shader im working on.
Added alpha culling, that can be scaled and controlled real time or from a timer, also added detail map scaling and emissive maps and emissive map scaling, however this broke the rim lighting as it is on the same code, so i need to work on a fix like a sub pass or something.
Options for this shader now stand as follows.