Check the my blog for more info and new stuff about my new Board Game Project. Stalker Clear Sky (the Board game) :)

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Description

This is basically the SIDE LINE board game im doing at the same time......some new idea flew into my window and reveald the American style type game such as the MEtro 2033 board game but a TOTAL other consept.....and what i mean by that is i made few modyfications after studying the metro board game. And improved it in Stalker board game

This is a simple Freedom faction UNIT chart. Shows the upgrade of the units Gears aka ecvipment and Ranks along with the manpower of the faction.

IF you remamber the Clear Sky PC GAME. It had the same cosept! Faction units is the brain of the game. Resources, Scientific points, and Territorial points. These 3 points that must be captured thru out the zone if you want to improve your army and kill threats along other factions in the zone.
Each faction will have unit tokens representing units OR a ''Hero'' in game. That hero is your main protogonist in game. For example Loners will have Father Valerian as one of the 3 heros. IF a hero dies another can spawn depending on the ranking position in the faction. (basically meaning that the faction chooses another leader) Each faction comes with 3 LEaders you must choose one! to go along your jurney and lead ur faction to victory. How ever he dies player must choose one of the two remaining heros from his faction. IF ALL OF THE DIES. Player looses the game

Since the Zone is a terreble place to wonder around, as a REAL stalker. They carry geiger counters (in theory) the map will have WAY-POINT of 2 differant paths that player can choose before they move there Unit or a Hero.

1)path is a risky that comes along with a threat card BUT you travel faster.

2)path is a light path...not Risky no radiation no mutants on sight. BUT SLOW

Boardgame will have threat cards that consist of eather a non playable factions, mutants OR anomolies

On the boardgame there will be a ''TURN LADDER'' << this will be moved one step up every time both players end there turn. Once at the top the Blowout occurs