What step are you stuck on?
What step are you stuck on?
Difficult to say, we don't know how close the ET is to releasing 4.6. Perhaps when the update hits we are more keen on working on it. But as of now the Submod is no longer active.
Glad you enjoy it!
Unfortunately we didn't have the time to make translations.
First of all, it is based of Edain. However this submod makes Arnor a playable faction on any map, and is no longer a "retextured"Gondor, but has its own playstyle. Lothlorien is now split between Lorien and Mirkwood (similar to Dwarven Subfactions), so technically a new faction.
New maps, new heroes, new Spellbook powers (for all factions). New units for all factions and basically all heroes got some (or all) of their powers changed.
"Discover the two new ringheroes for the dwarves in the next patch!"
Hello there, thanks for your quick feedback! Sorry for responding so late. I can see your problem regarding the outpost's look, however I personally think that it looks pretty good based on the movie. As in the movie is does look quite dark(ish), also I thought about adding trees but it made the outpost look really cluttered and too big.
As for your supply routes idea, I really like it! However, adding charriots and workers to travel around the map is pretty demanding engine wise and might cause the map/match to feel cluttered.
New article coming today :P
It will be compatible with 4.5, as that is a requirement for all newly released Edain submods.
However, we will not be using the same spellbook power system and siege mechanics as Edain 4.5. Siege changes are however a regular topic of discussion.
Indeed, the new Edain patch will adress some of the issues the current patch has. However we might have a different approach to addressing these issues, as well as adding new gameplay mechanics and overhauling basically every faction to make it more unique.
Thanks for the support, it's much appreciated!
Arnor will be selectable as a skirmish faction along side the other factions
Your dream has come true ;P
The Imladris Border Stronghold is removed, however Glorfindel will still be available in the faction.
It should still be uploaded on ModDb right? Check "Edain Addons" on google. I made it in cooperation with HoHo, he uploaded it.
Its a mod for Empire at War Forces of Corruption, which is still in development atm
Looking good! Love the helmet design and the glorious beard. Altho I do think his shield looks a lot like the Iron Hills' shield design, he still looks unique tho. Keep up the great work!
This looks absolutely amazing.
Defend Erebor Or Die!!!
Hello,
Glad you enjoyed the map. I just updated in which I have fixed many bugs and problems including the one where heroes can be left behind sometimes. Also Helm is slightly weaker. I will say that I'd strongly recommend to use the Evil faction more as their spellbooks have been specifically designed for this map.
Thanks again for playing!
Hello,
Thanks for taking your time to play the map and your feedback, I truly appreciate it.
After a long time I decided to take another look at the map. Over the time I've improved my coding and thus I can do and fix many bugs that used to be a problem.
I just uploaded a new version which fixes many bugs and problems as well as (hopefully) make a lot of Spellbook powers and heroes more useful. All changes are listed in the updated description.
I hope you are willing to play the map again and provide more feedback, as its always welcome.
TiberiumLeader
Thanks, glad you enjoyed:)
The overlord and Lich king are characters from other games that the Edain team added. And I just uploaded a new version where Helm is a bit weaker ;). Thanks for playing!
Thank you
PRAISE MELKOR xD
Good day to you as well :P
The 1 player version has only 5 heroes in total, with 3 starting ones. For difficulty companseation the 1p version has better hero stats and less units in some waves and enemy heroes are weaker than the 2p version
There is a new version available it should fix the problem.
How to install:
- Download the files
- Make a new folder in your My The Lord of the Rings, The Rise of the Witch-king Files
- Name the folder: Durthang UltraRING1PLV4
- Put the map files inside the folder
- That'll do it
Hello,
This is definitely my favorite Minas Tirith map.
I've been thinking about making a custom Edain Battle of the Pelennor Fields map.
Is it okay if I use your Minas Tirith map as a base and make a scripted map out of it? And can I send this map to some people? You can always post it yourself on this site.
Hello,
That Durthang map is really awesome. Is it okay if I make it in to a custom mission map, and send it to some other people to play (im not going to post it here though)?
TiberiumLeader
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