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Comment History
ThickWhiteShark
ThickWhiteShark - - 8 comments @ Heat of Battle Standalone

If anyone can assist, even after trying multiple things to try and get this to work I still can't get this mod to work. This shows for my as soon as I try to launch any map and the game CTD, singleplayer or local multiplayer. If anyone has any idea how to fix this it would be appreciated. EDIT: This happens no matter how many times I delete and redownload from scratch.

Debug assertion failed!

Version:1.5.3153-802.0 Build date:2017-12-10 22:21
Module: Gameserver
File:
C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\Game\Gameserver\Gameserver.cpp
Line:647

Text:019FA14

Current Confile:

Good karma+1 vote
ThickWhiteShark
ThickWhiteShark - - 8 comments @ Heat of Battle Standalone

I just installed the patch and deleted everything under profiles in my BF2 directory but I'm still getting the same error as last time when I attempt to launch a map.

Debug assertion failed!

Version:1.5.3153-802.0 Build date:2017-12-10 22:21
Module: Gameserver
File:
C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\Game\Gameserver\Gameserver.cpp
Line:647

Text:019FA14

Current Confile:

Maybe its something on my end?

Good karma+1 vote
ThickWhiteShark
ThickWhiteShark - - 8 comments @ Heat of Battle Standalone

Tried to start a game in windowed mode and every map crashes. I get the error message,

Debug assertion failed!

Version:1.5.3153-802.0 Build date:2017-12-10 22:21
Module: Gameserver
File:
C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\Game\Gameserver\Gameserver.cpp
Line:647

Text:019FA14

Current Confile:

This was a fresh download, and the same thing happened before and after I copied the ESAI folder to Heat of Battle. Hopefully this helps.

Good karma+1 vote
ThickWhiteShark
ThickWhiteShark - - 8 comments @ TAZ3 - Refine Project r5

The RGM 40 does not seem to be able to use any ammo.

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ThickWhiteShark
ThickWhiteShark - - 8 comments @ TAZ3 - Refine Project r5

Ok after putting Anomaly together one more time everything works.

Thanks :)

Good karma+1 vote
ThickWhiteShark
ThickWhiteShark - - 8 comments @ TAZ3 - Refine Project r5

Ok so in the process of trying to fix that icon thing by rebuilding my Anomaly build, to keep it relatively short I screwed it up completely.

To be clear, you download base Anomaly 1.5.1, followed by just the gamedata of TAZ 3.0, then the 2.09 Patch, followed by your mod, and after all that it should work fine?

I also noticed that the DX10/DX11 scope fix is not in the current version of your mod when I unpacked it like it was in previous updates, is that now built in?

I'm honestly stuck here and figured i should try and clarify if what I'm doing is correct.

Thanks.

Edit: In response to you asking me what else I am running in this build in anomaly the only other things beside TAZ and this refine project for it is SID HUD, Stealth, and MCM.

Good karma+1 vote
ThickWhiteShark
ThickWhiteShark - - 8 comments @ TAZ3 - Refine Project r5

I'm using the icon pack that is in your mod under "extras".

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ThickWhiteShark
ThickWhiteShark - - 8 comments @ TAZ3 - Refine Project r5

The M98B doesn't make any sound at all when it is suppressed.
Edit: Also the leather jackets do not seem to have any icons for them, along with the Mercenary pathfinder.

Good karma+1 vote