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TheRemcus
TheRemcus - - 1 comments @ UPDATE: Stellaris Giveaway

What lessons did you learn from your other games that you found useful in developing Stellaris?

What was the most difficult aspect to create?

Was there any particular inspiration for the the designs of the factions (ships etc.)?

Is there a particular element you've noticed runs through all your different game series, or do you try to keep things different?

Were there any other games you looked to for inspiration?

Good karma+1 vote