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This attitude is addressed in the opening paragraphs.
Awesome, a shame it never got finished though. Had no idea DN got a gig at Arkane, that's super cool.
That sounds amazing! Do you remember what it was called or who was working on it?
We are not pushing paid mods, and this is not a paid announcement. We want to hear what you think of the situation, now that the paid mods storefront is live.
I am very aware of the opinion of ModDB users on the subject of paid mods, having written multiple articles on the subject since this new initiative was first announced. I'm also aware that despite what Bethesda wants to call it, this is paid mods by another name.
Good question! I'd suggest popping over to the development thread and asking: Shootersforever.com
Total conversions at the high end, sure, but also something like a deep survival mod that at least changes the game in a significant way. I personally wouldn't put up cash for skins or new items.
When a mod becomes something large-scale and significant, like The Dark Mod, or Enderal, I'd be more than happy to pay for the experience - provided I'd be able to trial it first (just to see if it works) and that future updates to that mod or total conversion did not require additional purchases.
This is to account for the time difference between the AU posting of this article and the US release of Trials on Tatooine. It's confusing, I know - I apologise.