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That video manages to give me Spyro and Banjo vibes at the same time, so you're definetly doing something right there!
Keep up the good work!
No, he's right.
The music and the graphics are so ******* amazingly well done, and it's sad to see it all be put together to what amounts to little more than CS with a CTF mode.
Whenever I see the first trailer, I always find myself imagining what great things that world could have been used for.
I hope the talented people behind this mod at some point realize what huge potential they sit on, and make a game worthy of it.
This might not be what you're looking for, but I have an idea for "nerfing" the teleporter, without making it any less powerful:
What if you have have the teleporting projectile's hitbox transfer damage x2 to the player who shot it?
The hitbox is smaller than a normal player hitbox, so it should be hard to hit, but if you get a perfectly aimed railshot at it, you might instantly kill your opponent.
The teleporter still remains as versatile as ever, but if used unskillfully, might be you your doom?
As always, I love what I'm seeing. So wonderful to finally have the arena FPS genre being worked at again!
The attack animations have no impact at all. You need to make the interpolation a curve with a "bounce" or something to make it look like there's weight behind the attack.
Other than that it looks interesting.
Keep up the good work.
Got to love the weapon designs!
That is some amazing music.
Looks pretty cool, but it would instantly be thrice as good with a first persion viewport.
And copying is copying. What's your point?
It's not like the people who made Quake are the ones getting your money anyway.
Dang, this looks amazing!
Can we disable profiling, though? I hate having my stats be stored and publically available - It just makes every match seem "important", and it leaves too little room for casual play.
Reminds me a little of Worlds (http://www.worlds.curious-planet.com/), which I think is amazing, so that's all good.
Ai ai ai ai ai boff
Looks pretty neat - except for the mother, who looks very out of place, and kind of ruins the atmosphere.
Or, you know, just head on over to Piratebay.
It's not like id does anything good with the money they get these days, anyway.
Also, it's only like 32MB or something.
The perspective reminds me of Boktai.
So, is this a new Quake map? Why is it posted under general news for Quake?
I'm confused, but it looks neat.
Oh man, looks cool.
That looks insanely cool.
Oh man, it looks just as fun as I imagined it!
I hope you add some hitscan weapons as well, though.
Always love to see new art by you. So clean and mysterious.
Keep up the good work!
I love the graphical style, but what the hell? Who in the world likes QTEs??
Just get on Greenlight proper, already, like everyone in aggydaggy has been telling you to do.
It looks lovely, and will have my vote.
Conker 2? Well, that was about time!
The force field looks like a neat effect alone, but really doesn't fit the rest of the graphics in this beautiful game.
Please make it more pixelly, or something. It stands out as odd the way it is now.
I absolutely adore the tiles and sprites.
Don't like the idea of "semi-random" levels, though - You could make a stunning metroidvania with these assets and abilities.
Notch already made a simple 2D version of Minecraft, called Minicraft: S3.amazonaws.com
It doesn't look anywhear near as good or complete as this, but it's worth checking out.
Love the laughter. Huahehehaho.
Keep upt the good work!
Oh man, never heard of this before, but it looks wonderful!
Love the sprite based enemies!
That's a very admirable thing to do. You have my deepest respect - Thanks for all the hard work!
Edit: Would you consider releasing the source code as well?
Could be fun to try and add levels and enemies.
Uh, seems annoying more than anything?
Why have **** come and destroy your buildings for no reason?
Also agree that the flames have nothing to do in space.
When I first saw this, I saw a simple thread of (good) potential.
Now, it's already amazingly fun-looking. I can barely believe the amount of content added between each news post.
The sheer scale of the level shown here has me all tingling with a sense of adventure.
As always, keep up the good work.
Ah, I just noticed one thing I found a little strange:
What is it that hurts the player at 01:01? Fall-damage? It doesn't seem high enough for that, to me...
The music is just mesmerizing. Stunning work.