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I absolutely adore the tiles and sprites.
Don't like the idea of "semi-random" levels, though - You could make a stunning metroidvania with these assets and abilities.
Notch already made a simple 2D version of Minecraft, called Minicraft: S3.amazonaws.com
It doesn't look anywhear near as good or complete as this, but it's worth checking out.
Love the laughter. Huahehehaho.
Keep upt the good work!
Oh man, never heard of this before, but it looks wonderful!
Love the sprite based enemies!
That's a very admirable thing to do. You have my deepest respect - Thanks for all the hard work!
Edit: Would you consider releasing the source code as well?
Could be fun to try and add levels and enemies.
Uh, seems annoying more than anything?
Why have **** come and destroy your buildings for no reason?
Also agree that the flames have nothing to do in space.
When I first saw this, I saw a simple thread of (good) potential.
Now, it's already amazingly fun-looking. I can barely believe the amount of content added between each news post.
The sheer scale of the level shown here has me all tingling with a sense of adventure.
As always, keep up the good work.
Ah, I just noticed one thing I found a little strange:
What is it that hurts the player at 01:01? Fall-damage? It doesn't seem high enough for that, to me...
The music is just mesmerizing. Stunning work.
This looked extremely cool...all the way up until the point where it was revealed as a tower defence game.
No one likes tower defence. What a waste of time and talent.
I absolutely love the sense of speed here.
Can it really be??
I was CERTAIN this game had died, and it broke my ******* heart.
Please keep up the good work!!!
That's a terrible trailer. Doesn't look the least bit fun.
The pleasure is all mine!
Thanks for putting this much effort into reviving my favourite kind of game genre - and with such talent!
It warms my heart to see all the postive feedback you're getting on the greenlight page. Embrace our love and keep up the good work ;D
>Sandbox is based on the Cube 2 Engine so it contains the engines core features and those added exclusively to Sandbox.
At least you finally gave due credit.
You really ought to have it in the introduction blurb and the full summary as well - You've gotten A LOT for free, after all.
You've captured that Lunar Industries-look of white and orange extremely well. Love the looks of it.
I hope the game has a great story to compliment the aesthetic beauty of it - and no actual spookaboo monsters.
Yeah, I know what you mean - The freedom you were presented with in that first world came like a shock. It was like an enormous playground.
I've been wanting to ask something, though:
While I have confidence that you'll make an amazing game, with lots of varied maps, I'm kind of hoping you'll design it so that importing custom game worlds won't be too hard. Have you thought anything about moddability?
It's just that when we FINALLY get some more 3D platforming after all these years, I'd want it to be as much as possible!
Love the looks of this!
Love the looks of this! Keep up the good work!
Looks sweet, but please change the name before you get copyright-thugs on your door!
Marvellous news as always!
Love the homage to Bob-omb Battlefield, and I see that you've added an extra visual effect to the double-jump as I recommended. It looks great!
Also love that you've started working on simple enemies - and so many! This is really shaping up to something :D
No, no, thank YOU!
Whatever you do, I hope you won't give up on this wonderful project!
Oh, and for the sake of simply giving the double-jump a more distinct visual impact I'd add a little pirouette to the second jump, and possibly a tiny splash of shiny particles.
A simple way to make the head-tracking look great is by making it run/walk contextual.
Make it so that the head stays locked in the direction of movement when at full run-speed, and only start tracking (after a short delay) once the player stops (or moves slower than a certain speed).
Other small things I'd like to nit-pick on are
1.General run speed could be faster - It looks a little slow compared to the power and speed of the jumps, and with the huge stages you're making, I'd like to be able to move with just a little more haste.
2.Faster climbing when clambering up a ledge - The slow speed of the locked animation brakes momentum, and feels a little like a short cut-scene.
3.Make the dust-kickup particles smaller and fewer in general. It is a pretty effect, but would work better a little more subdued.
Now, don't let any of this get to you! As you are well aware, I am really hyped for this game, and I'm amazed at the level of quality and the speed of progress.
My love for this thing grows fiercer with every video!
I think I saw a flip-jump in there as well?
The more jump moves the better - keep up the good work!
This is why we can't have good things.
Good things take time, buddy.
Looks sweet, but...
You might want to look for a different name /alternatively add a subtitle.
Ooh, this looks sweet.
Do I sense a tingling inspiration from Teknopants?
Lol, that song is unlisenced, but I'm afraid some of the other aspects of your game could be subject to copy-right claims, buddy.
Looks neat, though.