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Comment History  (0 - 30 of 692)
Theon Apr 14 2014, 6:18am says:

I absolutely adore the tiles and sprites.
Don't like the idea of "semi-random" levels, though - You could make a stunning metroidvania with these assets and abilities.

+1 vote     article: Special Abilities, Defense Abilities & Perks
Theon Apr 4 2014, 1:38am says:

Notch already made a simple 2D version of Minecraft, called Minicraft:

It doesn't look anywhear near as good or complete as this, but it's worth checking out.

+1 vote     article: Work continues on the user interface! Crafting, inventory & Structure Building!
Theon Apr 4 2014, 1:31am says:

Love the laughter. Huahehehaho.
Keep upt the good work!

+2 votes     article: Dev Update #6: April 1st, 14 - New Game Direction
Theon Apr 4 2014, 1:28am says:

Oh man, never heard of this before, but it looks wonderful!
Love the sprite based enemies!

+1 vote     article: Brutal Nature releases version 0.39!
Theon Apr 4 2014, 1:13am replied:

That's a very admirable thing to do. You have my deepest respect - Thanks for all the hard work!

Edit: Would you consider releasing the source code as well?
Could be fun to try and add levels and enemies.

+1 vote     article: The Current Course of Corona - Full Speed Ahead!
Theon Apr 4 2014, 1:05am says:

Uh, seems annoying more than anything?
Why have **** come and destroy your buildings for no reason?

Also agree that the flames have nothing to do in space.

+1 vote     article: Update 01.024 - It’s raining meteorites in Space Engineers!
Theon Apr 4 2014, 1:02am says:

When I first saw this, I saw a simple thread of (good) potential.
Now, it's already amazingly fun-looking. I can barely believe the amount of content added between each news post.
The sheer scale of the level shown here has me all tingling with a sense of adventure.

As always, keep up the good work.

Ah, I just noticed one thing I found a little strange:
What is it that hurts the player at 01:01? Fall-damage? It doesn't seem high enough for that, to me...

+1 vote     article: FreezeMe - 3d adventure platformer - Update!
Theon Apr 4 2014, 12:54am says:

The music is just mesmerizing. Stunning work.

+2 votes     article: Development Update & Music of Kyn
Theon Mar 29 2014, 1:23pm says:

This looked extremely cool...all the way up until the point where it was revealed as a tower defence game.
No one likes tower defence. What a waste of time and talent.

+1 vote     media: Spark Rising Trailer 2
Theon Mar 26 2014, 3:11am says:

I absolutely love the sense of speed here.
Good work!

+1 vote     article: Nelo is Switching to Unreal Engine 4
Theon Mar 22 2014, 2:05pm says:

Is this...
Can it really be??

I was CERTAIN this game had died, and it broke my ******* heart.
Please keep up the good work!!!

+1 vote     article: Brenia, Village of the Last Wizards
Theon Mar 12 2014, 1:14pm says:

That's a terrible trailer. Doesn't look the least bit fun.

+2 votes     article: Vote for Don't Move on Steam Greenlight!
Theon Mar 3 2014, 8:30pm replied:

The pleasure is all mine!
Thanks for putting this much effort into reviving my favourite kind of game genre - and with such talent!

It warms my heart to see all the postive feedback you're getting on the greenlight page. Embrace our love and keep up the good work ;D

+1 vote     article: [Greenlight] Freezeme on Steam Greenlight!
Theon Mar 3 2014, 5:10pm says:


+1 vote     article: [Greenlight] Freezeme on Steam Greenlight!
Theon Feb 19 2014, 8:13pm says:

>Sandbox is based on the Cube 2 Engine so it contains the engines core features and those added exclusively to Sandbox.

At least you finally gave due credit.
You really ought to have it in the introduction blurb and the full summary as well - You've gotten A LOT for free, after all.

0 votes     article: Platinum Arts Sandbox Game Maker Commercial Edition Kickstarter And Steam
Theon Feb 6 2014, 5:03am says:

You've captured that Lunar Industries-look of white and orange extremely well. Love the looks of it.
I hope the game has a great story to compliment the aesthetic beauty of it - and no actual spookaboo monsters.

+1 vote     article: Caffeine Pre Alpha Gameplay Update + 1080p
Theon Feb 3 2014, 8:51am replied:

Yeah, I know what you mean - The freedom you were presented with in that first world came like a shock. It was like an enormous playground.

I've been wanting to ask something, though:
While I have confidence that you'll make an amazing game, with lots of varied maps, I'm kind of hoping you'll design it so that importing custom game worlds won't be too hard. Have you thought anything about moddability?

It's just that when we FINALLY get some more 3D platforming after all these years, I'd want it to be as much as possible!

+2 votes     article: Update 02/02
Theon Feb 2 2014, 3:49pm says:

Love the looks of this!

+2 votes     article: New video !
Theon Feb 2 2014, 3:42pm says:

Love the looks of this! Keep up the good work!

+2 votes     article: New GUI, pop spear and music sample
Theon Feb 2 2014, 3:40pm says:

Looks sweet, but please change the name before you get copyright-thugs on your door!

+2 votes     article: Update #6
Theon Feb 2 2014, 3:35pm says:

Marvellous news as always!

Love the homage to Bob-omb Battlefield, and I see that you've added an extra visual effect to the double-jump as I recommended. It looks great!
Also love that you've started working on simple enemies - and so many! This is really shaping up to something :D

+3 votes     article: Update 02/02
Theon Jan 27 2014, 9:03am replied:

No, no, thank YOU!
Whatever you do, I hope you won't give up on this wonderful project!

+1 vote     article: Update 01/25
Theon Jan 26 2014, 10:34am replied:

Oh, and for the sake of simply giving the double-jump a more distinct visual impact I'd add a little pirouette to the second jump, and possibly a tiny splash of shiny particles.

+1 vote     article: Update 01/25
Theon Jan 26 2014, 10:27am replied:

A simple way to make the head-tracking look great is by making it run/walk contextual.
Make it so that the head stays locked in the direction of movement when at full run-speed, and only start tracking (after a short delay) once the player stops (or moves slower than a certain speed).

Other small things I'd like to nit-pick on are
1.General run speed could be faster - It looks a little slow compared to the power and speed of the jumps, and with the huge stages you're making, I'd like to be able to move with just a little more haste.
2.Faster climbing when clambering up a ledge - The slow speed of the locked animation brakes momentum, and feels a little like a short cut-scene.
3.Make the dust-kickup particles smaller and fewer in general. It is a pretty effect, but would work better a little more subdued.

Now, don't let any of this get to you! As you are well aware, I am really hyped for this game, and I'm amazed at the level of quality and the speed of progress.

+1 vote     article: Update 01/25
Theon Jan 26 2014, 1:25am says:

My love for this thing grows fiercer with every video!

I think I saw a flip-jump in there as well?
The more jump moves the better - keep up the good work!

+1 vote     article: Update 01/25
Theon Jan 24 2014, 4:17am replied:

This is why we can't have good things.

Good things take time, buddy.

+4 votes     article: New Overgrowth a205 video devlog
Theon Jan 23 2014, 12:30am says:

Looks sweet, but...
You might want to look for a different name /alternatively add a subtitle.

+4 votes     article: Cradle, Upcoming Indie of the Year, launches Kickstarter!
Theon Jan 21 2014, 9:59am says:

Ooh, this looks sweet.
Do I sense a tingling inspiration from Teknopants?

+1 vote     article: Paperbound multiplayer at Winter Gamefest 2014
Theon Jan 21 2014, 9:53am says:

Looks beautiful!

+1 vote     article: Inexistence on Desura !
Theon Jan 21 2014, 9:47am says:

Lol, that song is unlisenced, but I'm afraid some of the other aspects of your game could be subject to copy-right claims, buddy.
Looks neat, though.

+1 vote     media: Freeroam Gameplay Trailer
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Apr 18, 2014
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