Hi! You are reading the bio of the stranger who names himself 'The Coffee Guy'. I am a 17 year old aspiring game developer and computer enthusiast with an avid love for video games. Not only playing video games, but making content for the community of gamers (be it videos or modifications) is something which makes me feel happy.

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TheCoffeeGuy
TheCoffeeGuy @ Polyshooter Alpha

I see. Have you checked the installation path you set? Have you tried reinstalling the game? I can confirm that the installer does indeed work on every machine I have tested this on, including Windows XP, Windows 7 and Windows 10. If I get multiple complaints about this, I will look further into this issue. I'm sorry that it is not working for you.

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TheCoffeeGuy
TheCoffeeGuy @ Polyshooter Alpha

I am sorry that the game isn't working for you. After testing I can confirm that this installer file is functional on every system I tested it on. Could you please elaborate on what occurred after the installation of the game? And what operating system are you running?

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TheCoffeeGuy
TheCoffeeGuy @ Hjermskiir

This mod is still a work in progress, quest production and NPCs are still to be done.

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TheCoffeeGuy
TheCoffeeGuy @ Hjermskiir

Thanks for the feedback!

The mountain ranges are my next task, and I have been working on them over this time. I am making a huge mountain for the storyline and I am restructuring the mountains already in the mod to make it more vanilla-like (realistic). I'm also redoing the landscape, and since the island is almost like a 'rock', my desire is to make the terrain a little more uneven.

The blackreach mushrooms are becoming a problem, but sadly they play a huge part in the lore. The island's climate is almost like being in Blackreach cave, meaning that those mushrooms have been able to grow, so that can't really change. I've been thinking about using a modders resource which has untextured mushroom meshes. I could texture my own mushrooms and place them in the game, as they can have LODs generated for them, too. I'd make them a little more rare than the Blackreach flora. The Blackreach flora will also be retextured especially for Hjermskiir, anyway.

Custom textures, definitely. I've retextured a lot already, including some creatures, a snowy mammoth, a snowy giant, and my next task in that area is to add snow to the Whiterun architecture I used.

I agree about Falskaar. He went through a lot to make it, and it's hard for some people to understand the dedication it takes to make a mod of that size, but I agree, it was very true to the original Skyrim style. My goal is to make Hjermskiir very unique and interesting without stepping out of the lore.

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TheCoffeeGuy
TheCoffeeGuy @ Hjermskiir

My original plan was to keep this island free from dragons, but there may be exceptions in the main storyline.

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TheCoffeeGuy
TheCoffeeGuy @ Hjermskiir

This is extra content for Skyrim. It is an entire new island with an overall unique feel to it.

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