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The4thHorseman
The4thHorseman - - 5 comments @ WIC: Modern Warfare Mod

Is there another update in the works? It took a year for 5.1. I don't know if it's like an "annual update" meme or something...

Good karma+2 votes
The4thHorseman
The4thHorseman - - 5 comments @ WIC: Modern Warfare Mod

It's hard to quantify since I don't have recorded footage. Was just playing with a friend and the SAM seemed very inefficient at intercepting the new supersonic cruise missile.

Also, once a single portion of the SAM gets destroyed, it seems to almost stop functioning completely even after resupplying the squad and enabling battle functions again.

Good karma+2 votes
The4thHorseman
The4thHorseman - - 5 comments @ WIC: Modern Warfare Mod

Did the NATO heavy SAM suddenly become next to useless this update? In fact, it seems to have reversed roles, where a single Russian heavy SAM network will hold back the entire NATO air force. But the NATO SAM seems to be incompetent at even shooting down the supersonic cruise missiles, let alone ballistic missiles now.

I don't know if it was a bug or intended. I found the US nearly unplayable this update when fighting Russian SAM + FOB combo.

Good karma+2 votes
The4thHorseman
The4thHorseman - - 5 comments @ WIC: Modern Warfare Mod

No, it's not your computer. I use a super computer and they do the exact same thing. My only guess is that blahdy intended it to do that maybe to help avoid anti-missile defences or just to make it take longer to arrive to the target. It also could just be to make it seem realistic.

Good karma+1 vote
The4thHorseman
The4thHorseman - - 5 comments @ WIC: Modern Warfare Mod

Ok I have a little balancing problem. Maybe I'm just bad but due to your missle mechanics it is almost impossible to lead a successful tank attack for RU. As SOON as they're spotted they have about 10 seconds max to live before they're blown away by Reapers, A-10s, and Apache's. Don't get me wrong, I like the missile system, but could you possibly buff tank health and survivability a little? Maybe improve their countermeasures. As for the US the problem is still there but not as prominent due to the Abrams having more health and having countermeasures that work more than half the time. Also, the nuke launcher is a little OP. Launching another nuke before the first one has even reached the target is a little overkill. Once a player has the launcher, it simply means total annihilation of his team every 60 seconds unless they manage to get past the impervious wall of missile defences and aircraft. Kind of funny how it says to saturate target are with cheap missile then follow up with the nuke but they fire so often that you can saturate the target area with nukes then follow up with the nuke. And a VERY tiny typo in the TA, I can't remember which one but for one of the unit drops it says "Mote" instead of "Note" but that's not very important. But with these I understand that it is difficult balncing so I guess I will just say good job and a great mod all around.

Good karma+1 vote