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Medieval 2 is a really wonky and fussy engine.
There's no rivalry, there's been several attempts to merge the teams as recently as this past week. It's mostly a difference of goals and style of mods that have prevented the teams from working more closely. Some big things like the general game plan: Infinities wants to focus on a few races at a time, fleshing them out and polishing them as much as possible and then add bit by bit, while New Horizons wants a galaxy full of races and then refine them all over time. Infinities also has a completely different era system, and it seems neither team is willing to compromise each other's era system for a successful merge. Some small things like Infinities wanting the Wrath of Khan pulse phasers for Federation ships during the TMP era, New Horizons doesn't want those phasers. Just a bunch of little disagreements like that.
No there should be two installer parts included.
I could try and upload all the files unpacked, just it's quite a few gigs in terms of filesize and I'm not sure a good free place where I can upload files that huge.
Really strange, what OS is your PC using? Is it Windows?
Is this happening during a campaign map battle or custom battles?
The AUI batch file is a relic from a much older version of the mod, the mod should be started by running Executable.bat, not AUI.bat
Is it only these two factions or are all of them not starting up?
Are they crashing in battles? On the campaign map? When are they crashing for you?
The Ferengi will have one ship of each class (Survey, Corvette, Frigate, Destroyer, Cruiser, Heavy Cruiser, and Battleship). Most of the designs are based on the BOTF designs.
Hopefully everything I have planned will be implemented before I die of old age.
Thanks a bunch, and best of luck with the Warhammer mod, it's one of my favorites.
I don't actively put anything on the wiki and it's the hands of other moderators, though the example you provided first appeared on my Deviantart account: Undyingnephalim.deviantart.com
That's probably were some of the missing information is coming from.
I released a bunch of the files for the Great Sea on TWC and a few other people hobbled together something semi-playable. I've not released an official working version of it as of yet, and likely won't until all the main factions have been overhauled.
Are you using the Steam or CD version of Medieval 2: Kingdoms?
It seems like some changes I've made messed up Rebel and Mercenary textures. I'll have to fix it.
Zoras are Cetacea mammals, like Dolphins and Whales.
Perhaps posting a crash log on the bug forums might help me find out what went wrong: Twcenter.net
It sounds like the installer might have been corrupted during download. Maybe trying to download it a second time? If it doesn't work I can try and send you a pack of all the files manually.
They are still being overhauled and updated to compensate for all the faction overhauls.
I'm assuming you've uninstalled all older versions of the mod before installing the newest version, and followed Procedure#2 at this link: Forums.totalwar.com ?
The Great Fox might be playable at some point in the future. To change your character, go the "Pilot" menu at the bottom of the Main Menu. There you can change your character and squadron. Not all the character and squadron features have been implemented yet, since that's more of a multiplayer feature.
Do you have any more details about the battle that caused a crash? Such as which factions were fighting, what units were in the armies, and what location it took place in? Posting a crash log on the bug forums might also help me find out what caused the crash: Twcenter.net
I don't think I'll be making a trailer for this version, I'm trying to keep up a pace so that patches and the next version comes out at a decent time.
There will be a station for each Xindi race:
Mining Base - Insectoid
Research Base - Arboreal
Observation Post - Primape
Military Station/Fortress - Reptilian
I don't have the time to create an engine from scratch. I've already spent over 6 years getting to where I am, I don't need to add another decade of time to my workload.
Malon should not be recruitable in the current version, that that in itself is a bug too.
The volume of crashes seems to vary from person to person, but they are not uncommon. Posting a crash log on the bug forums might be able to help me figure out what went wrong on your end: Twcenter.net
You have to kill enemy units to supply your graveyards with corpses to raise.
Crash logs might help point me to what's going on. I recommend posting them in the bug forums: Twcenter.net
Whenever they have all the modding tools I need to do it exist. At the moment a lot of features in HTW has can't be modded into Warhammer, such as a custom campaign map.
The Twili have not gone through any overhauls yet, there are still a few other factions scheduled to undergo updates before them. This recent version focuses almost entirely on Labrynna and the Fairies.
The Twili shouldn't be causing crashes left and right, though they are still considered incomplete at the moment.