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Hit the P key, the game pauses when cinematics play and for some people it does not auto unpause when they are done.
It will sometimes take a very long time to load a campaign when you select you faction at the campaign screen (and by load I do mean freeze before going to the loading screen). There are hundreds of scripts and other doodads the game needs to load and it can take up to five minutes.
Right click on the installer(s) and then click "run as Administrator."
There will be sounds in the next version there are none in the current release.
King Dodongo can't be recruited in the campaign yet.
The next version won't release until all the custom settlements are done.
No music is an implication that the Core Files are not installed or are not in the right folder.
The AUI is supposed to start up so you can select faction specific User Interface.
It's a bug that will be fixed in a future patch. It can be manually fixed right now by adding "fairy" to the list of factions that can build a barracks in the export_descr_buildings.txt file.
The Moldorm Swarm merc currently causes the game to crash, was that one of the mercs you tried to have in your army?
The Bug Center: Twcenter.net
Training units for the Deku is bugged, it will be fixed in the next version.
This is non profit and costs nothing. The winners will just be given access to the content in the form of a download.
Both Ikana and the Twili will eventually be playable in the freeform campaign. The Darknuts will also be getting a few more unit options down the road.
Try the quick fix until I have time to make a full patch: Twcenter.net
Yes. A lot of people complained that units could not move far enough relative to the size of the campaign map.
A few nasty bugs made it through, I'll release a patch as soon as I figure out the causes.
A lot of economy buildings are in the next version. A list of them can be found on the HTW forums.
They (along with everyone else) will have more things in the final game. There's just so many things to work on I guess.
Yeah .cab error is caused by the file becoming corrupt when downloading. If it ever happens just re-download the installer like you did.
You'll probably have to start a new campaign if you are loading one from the older version. There's so many changes already that it's probably not compatible.
There's three types of releases for HTW because the filesize is so huge:
Full Release(Have one number after the decimal)
Patches (Have double decimals)
Versions are fresh and new and need the previous one to be uninstalled. Patches overwrite Versions and are installed over them.
What order did you install the mod?
It should be Core Files > 1.1 > 1.1.2
You need to uninstall 1.0 before installing 1.1. not doing so will not install the campaign map and is also probably the cause of your crashes.
Are you using the Steam version of Kingdoms?
I believe you are thinking of Approaching Storm by X-Ray Dog.
The latest Fleet Ops patch is always on their website: fleetops.net. I'd recommend waiting for the nest version of Sigma, though to answer your question 2.1 is the newest version. 2.1.1 is a patch for 2.1
Siege Weapons are not in the released version, they were made months after this version was released on Moddb.
You need to have Medieval 2 and the Kingdoms expansion pack installed for this to work. If you have the Steam version there are instructions on how to get it to work on that.