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Please try posting a crash log on the bug forums here: Twcenter.net
You can find a crash log in the C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\logs folder. The file that's needed is called M2TW.system.log.txt
Every faction will have a massive overhaul but I can only do one at a time. Ordona and the Sheikah are next.
They both start on the campaign map. The Storm Zora can be found on an island in the south center area of the map, just east of Ikana. The Gorons of Rolling Ridge are at the bottom right of the map, just next to Labrynna.
I'll look into the problem, not sure how they got messed up since the patch doesn't touch the Gerudo.
This is a patch, you need 4.0 (and preferably the 4.0 hotfix that fixes the tree crash) installed.
It can be done, unfortunately the game is pretty massive in an uncompressed state and Moddb likes to cap file sizes. I'd probably have to split it into 5-7 separate downloads.
Open medieval2.preference.cfg (from M2TW install folder) and change
auto_save = 0
auto_save = 1
I would still try and manually save every now and again. Even with autosave there's the possibility the game will crash immediately after medieval 2 saves on its own. I've also heard that autosave itself sometimes crashes the vanilla game. It's unfortunate that Medieval 2 is such an insanely unstable engine.
I'll see what I can do.
This game is Standalone. Volition released the source code nearly a decade ago and it has since been re-purposed into Freespace Open. There are quite a few standalone mods for it. Beyond the Red Line and The Babylon Project comes to mind.
Here's the trailer on youtube, maybe it will run better for you there: Youtube.com
You might have to do one of these two procedures: Forums.totalwar.com
I know very little about Medieval 2 mods running on Mac OS's. This is the only bit of info I could find: Twcenter.net
Hyrule Historia is going through a major overhaul. Many of the missions used units that were cut or replaced in more recent versions of the game. It will be re-released when all the missions have been updated.
It's a standalone game, you don't need to buy Freespace 2 to play it.
Fi is not in the freeform campaign yet.
I wasn't satisfied with a lot of the character models and ended up updating them, that's why they are different in more recent versions of the game.
The Resolution should be able to be changed in the Launcher. It should be the second option under the video tab.
I believe the most recent demo already has more levels than SF Zero. If I'm able to finish this game it'll have quite a bit of content.
About two years now.
The CD version needs to be installed in the location of your Medieval 2 install. It's usually C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Hyrule
It sounds like something on Moddb's end. If you still can't get it to download let me know and I'll send you to another mirror.
The 3.19 patch fixed it, looks like it runs now.
Does this mod need any Civ IV patches to run? Every time I start up the mod it crashes to desktop, regardless if I use the shortcut or start it up manually in the Advanced tab. I've pasted it in this location: C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods
Naw, there was new stuff not even a month ago: Youtube.com
How is the game dead?
The Freeform campaign now takes place during the time of Zelda V, not the first.
This is actually a problem with Medieval 2 itself. Any mod with more than 21 factions has this crash at the faction selection screen. The screen will also crash if you stay idle at it for more than two minutes.
Does this crash happen to you in Custom Battles as well with the Kokiri? Could you send a crash log on over to here: Twcenter.net
Sending a crash log to the bug forums might help pinpoint the cause: Twcenter.net
I think the only way to find out is to give it a try. The game reacts extremely differently for different people.
1. There's sadly a strict hardcoded limit for units in the game's engine. It's been equally split between all the playable factions (12 units each) and NPC factions (3 units each).
2. Retraining doesn't restore a unit's number, it adds armor and weapon upgrades if I recall correctly. Units automatically replenish their numbers when garrisoned in a settlement that has the building they are trained at, but only one unit at a time.