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The_seventh_shape
The_seventh_shape - - 1 comments @ Works on Brutal Doom v22 begins, and first dev diary is released

Delighted to hear you're returning to this project Sgt. Mark!! Brutal Doom Extermination day is, I believe, one of the best first-person shooters of all time, and it's impossible to go back to playing earlier Dooms once you've played it. But it does need more work! Here's some suggestions from a big fan:

In Level 7 (staging area, end) and Level 20 (downtown assault, carpark) baddies inexplicably rise out of the ground with an elevator sound. Wouldn't it be better to have them appear through portals? There's a level towards the end of the game where monsters just spawn in front of you but there's no portal effect.

Enemy AI could do with correcting as they are able to spot you and accurately fire at you at great distances as soon as you're in line of sight.

It would be great if the environments were as destructible throughout the game as they are in the first level (e.g. monitor screens).

It would be awesome if there was some project brutality style extra attacks from the monsters to mix up the gameplay, like the rush attacks from the barons of hell.

Some more civilians around in the battle of LA levels would be great, and not to be invulnerable.

Good karma+4 votes