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terring
terring @ Yuri units prerequisites list (v1.4)

At last, Yuri has a naval unit that doesn't require the radar. And even better, it's an anti-air unit! But without any airfield, how can you make the chaos bomber? Or it's an unbuildable support unit?

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terring
terring @ Allies buildings prerequisites list (v1.4)

I'm happy to see that the gap generator is missing. The lack of it is one of the reasons of why I love this mod. I never used it and I'll never do. The kick *** grand cannons however are missing. I guess they're unavailable in order to not unbalanced the game, right?

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terring
terring @ GDI units prerequisites list (v1.4), part 2

The communication center of Tiberium Dawn could be useful for Nod. As about the new units, why not a few Forgotten and Scrin units? G.D.I. helped the Forgotten, while Nod used some Scrin technology to upgrade their arsenal. Make sense, I think.

Just my 2 cents

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terring
terring @ Nod units prerequisites list (v1.4)

No more jellyfishes for Nod? How about cyborg killer whales? ;-)

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terring
terring @ Nod buildings prerequisites list (v1.4)

The missile silo is back. Yeah!

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terring
terring @ C&C:Reloaded GDI mission 1

Oh boy this is great. Can't wait to play the G.D.I. missions in Y.R. :-D

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terring
terring @ C&C: Reloaded

Take you time man, your work is awesome :-)

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terring
terring @ C&C: Reloaded

Battles with Reaper cyborgs, Juggernauts and Apocalypse tanks. How awesome can it be? :-D

I also love the new additions, like the Hindu helicopter and the chaos bombers. Looking forward for new items, including the limber drones and the tank destroyers.

By the way, how can I get the RA2 and TS videos?

Good karma+1 vote
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