Telenon Towers is an indie game dev team, and is currently working on the AE series.

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Began working on the interface, enemies, items, and spells for AE Void:

Feb 18 2015, 5:08pm

Looking back at the blockier art style while playing with more dungeon designs and camera angles:

Feb 12 2015, 12:19am

Ported normal mapping into the AE Void world tester, and improved the soft shadows:

Jan 12 2015, 2:38am

Added more blocks, more detail, and decals to the newest AE Void world test:

Dec 23 2014, 11:26am

Adding normal maps to block textures:

Dec 21 2014, 1:37pm

Just finished a concept model for the Dreamer, check out the pixel art concept compared to it:

Dec 9 2014, 12:33pm

Added specular and normal mapping to my engine, used it to map terrain to a cube:

Nov 12 2014, 2:31am

Preparing my engine internally to handle FBX files; man, are those things organized strangely...

Oct 28 2014, 3:05am

@AmyShropshire I can't control what associations you build for yourself, I just go along with them :p

Oct 27 2014, 3:45pm

Playing with soft shadows and procedural 3D dungeon generation; the dungeons look a little Escher-y right now:

Sep 7 2014, 2:04pm

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