Telenon Towers is an indie game dev team, and is currently working on the AE series.

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Added more blocks, more detail, and decals to the newest AE Void world test: T.co

Dec 23 2014, 11:26am

Adding normal maps to block textures: T.co

Dec 21 2014, 1:37pm

Just finished a concept model for the Dreamer, check out the pixel art concept compared to it: T.co

Dec 9 2014, 12:33pm

Added specular and normal mapping to my engine, used it to map terrain to a cube: T.co

Nov 12 2014, 2:31am

Preparing my engine internally to handle FBX files; man, are those things organized strangely...

Oct 28 2014, 3:05am

@AmyShropshire I can't control what associations you build for yourself, I just go along with them :p

Oct 27 2014, 3:45pm

Playing with soft shadows and procedural 3D dungeon generation; the dungeons look a little Escher-y right now: T.co

Sep 7 2014, 2:04pm

Finished with my investigation of visual styles for now, moving on to begin my second game: AE Void! T.co

Aug 27 2014, 3:25am

Shaded the terrain background, trying out a few decorations: T.co

Aug 22 2014, 4:03am

Nicer, terrain-based background: T.co

Aug 18 2014, 3:45am

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