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Comment History
techuser
techuser - - 4 comments @ KF-Midgard

It helped, thanks, those were decals that used textures from the game and so far I have no idea why they aren't showing to others, I changed the textures in a couple of them and removed others (wall scratches), also fixed the ground texture in front of the house which wasn't a decal problem. Everything is looking ok now except the fps in that area, still to be fixed

Good karma+1 vote
techuser
techuser - - 4 comments @ KF-Midgard

1 - I put it like that so they wont appear too fast and out of nowhere in the open areas, it's something with the openess of the map, they're far but constant without visibility checks, more spawns with visibility checks just by the border of the forest are in for a update :)
2 - Even after today's update? Or it's an older download that you tried today? Few textures or almost all of them?

Good karma+2 votes
techuser
techuser - - 4 comments @ KF-Midgard

1 - I added more nodes between trees and a choke trigger between the ponds, might be fixed
2 - Blocked a portion of the rocks, might be fixed too
3 - Added more spawn points in the house region but mostly out of sight in the woods, in lower difficulties they take a bit to reach you but I don't want zeds appearing out in the open after you turn your back for 2 seconds :) also added more boss spawners, hope it's fixed

Good karma+2 votes
techuser
techuser - - 4 comments @ KF-Midgard

1 and 4 - Changed external package to internal and reduced the size, still not optimal but got the zip down to 90mb

2 - Probably logs on the ground? There is one that requires strafing or jumping in the main path to the other side of the map, I added a dead body over it to try increasing visibility

3 - Wasn't able to find a room configuration that worked, I moved that trader to the field across the house

5 - If the textures are working now that must solve the barren look

Thanks for trying even with all checkboarded

Good karma+2 votes