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Team_Pulsar
Team_Pulsar Feb 6 2014, 4:53pm replied:

Definitely more of a futuristic cyberpunk aesthetic - the game draws some artistic inspiration from the likes of Blade Runner, Neotokyo, Cowboy Bebop and Judge Dredd (the comics and the Karl Urban film, not that awful Stallone version.)

+2 votes   game: Dead Spectrum
Team_Pulsar
Team_Pulsar Jan 13 2014, 10:31am replied:

Danke :D

+1 vote   media: Helmet Models
Team_Pulsar
Team_Pulsar Jan 6 2014, 11:44am replied:

- Third person.
- Honestly, I can't say right now - it's much too early to really make a call on that. It depends mainly on the game's scope and how much outside help we'll need to bring in.
- There will be a centralized story but the game will be significantly more open-ended than traditional shooters. Each level will be designed to be an open, unrestricted environment with multiple paths and side-objectives.
- I honestly wouldn't say either of those two games were much of an inspiration for Dead Spec - they're more in the realm of grandiose fantasy-space operas while Spectrum is a bit more personal and grounded. I'd definitely point to games like Borderlands, Mirror's Edge, Half Life and even The Wind Waker as some of the project's more prominent influences.

Hopefully that helped :)

+1 vote   game: Dead Spectrum
Team_Pulsar
Team_Pulsar Jan 4 2014, 8:14pm replied:

Kolonie and Pulsar are both games, apparently. And, honestly, the project was on HIATUS for a couple of months, so that's understandable.

+1 vote   game: Dead Spectrum
Team_Pulsar
Team_Pulsar Dec 30 2013, 10:30pm replied:

It's a third person shooter currently - we're using UDK now.

+1 vote   game: Dead Spectrum
Team_Pulsar
Team_Pulsar Dec 30 2013, 10:29pm replied:

Thank you, that's awesome to hear :)

We're slowly grinding away behind the scenes. I'll try and post some new stuff soon.

+1 vote   game: Dead Spectrum
Team_Pulsar
Team_Pulsar Jul 6 2013, 7:32pm replied:

Wow, glad you like it!

+1 vote   media: Player Model
Team_Pulsar
Team_Pulsar Feb 27 2013, 1:35pm replied:

The plan is to make it using 3D models. The CoSec Agent image revealed as much ("3d Modelling Ref").

News on the gameplay is coming.

+1 vote   media: UH-D51 Pharaoh
Team_Pulsar
Team_Pulsar Feb 25 2013, 2:15am says:

Hello everyone! This is Magnilucent, a new member of the Pulsar team.

While I can't draw an amazing concept, make a 3D model, or do the harlem shake - I can program.

You'll be hearing from me again soon.

+6 votes   game: Dead Spectrum
Team_Pulsar
Team_Pulsar Feb 25 2013, 12:05am replied:

Oh we're not dead at all - don't worry!

I know it's been a while since we've updated and that's only because we're still early in production and being selective about what kind of info we're putting out.

Expect a pretty decent update in March.

+4 votes   game: Dead Spectrum
Team_Pulsar
Team_Pulsar Feb 21 2013, 1:29am replied:

To an extent, yeah - each armor set will have its own stats when it comes to armor, weight, ect.

+1 vote   media: Armour Rough Concepts
Team_Pulsar
Team_Pulsar Feb 20 2013, 8:01am replied:

That comment is from over two months ago - we've since switched engines due to the limitations of GMS.

+2 votes   game: Dead Spectrum
Team_Pulsar
Team_Pulsar Dec 11 2012, 9:37pm says:

I just started coding earlier today - hopefully by the end of the week I'll have something to show.

I went with GM again because it's what I'm familiar with - I've got a good 3 - 4 years worth of experience with it so I figured we may as well go with it. Studio is pretty good. It's got a good bit of new features like a built in physics engine and Mac support - definitely the best iteration thus far.

That's all I can really say for the moment. Like I said I literally just put down the first line of code earlier today, so time will tell how good Studio turns out to be.

+1 vote   game: Dead Spectrum
Team_Pulsar
Team_Pulsar Dec 5 2012, 1:09pm says:

You actually play as a human in the game. The overall idea is that humans and these aliens (the Jotunn) have been living alongside each other for a couple centuries by the time the game starts, so while there's a small bit of friction between the two (nationalists groups, ect.) we didn't wanna water down the concept to simply 'humans vs. aliens.'

+2 votes   game: Dead Spectrum
Team_Pulsar
Team_Pulsar Nov 23 2012, 2:16pm replied:

Oh, we absolutely will. It's still rather early in development but once we have something to show in the way of screenshots/video we'll release an official project page here (hopefully within the next month.) We just don't wanna jump the gun is all.

+1 vote   article: Cancellation
Team_Pulsar
Team_Pulsar Mar 19 2012, 10:25am replied:

CMT? It's based off the version from H3:ODST (minus the terrain-outlining which is too costly CPU-wise.)

+1 vote   media: VISR Mode
Team_Pulsar
Team_Pulsar Mar 13 2012, 8:38pm replied:

It's not overwhelming but it's significantly darker - VISR definitely helps.

+3 votes   media: VISR Mode
Team_Pulsar
Team_Pulsar Jan 10 2012, 1:15pm replied:

That's a baseless assumption - we obviously made the wheels spin. Do yourself a favor and think before you post an idiotic comment like that. Thank you.

+1 vote   media: Atlas: Warthog run
Team_Pulsar
Team_Pulsar Jan 10 2012, 12:34am replied:

Drive like what? It's a screenshot - you have absolutely no way of knowing how it drives based on one screenshot.

+1 vote   media: Atlas: Warthog run
Team_Pulsar
Team_Pulsar Jan 9 2012, 11:49am replied:

Indeed it is.

+2 votes   media: Atlas
Team_Pulsar
Team_Pulsar Jan 9 2012, 11:47am replied:

It isn't stretched.

+2 votes   media: Atlas: Warthog run
Team_Pulsar
Team_Pulsar Dec 29 2011, 12:50pm replied:

That's only a matter of opinion now isn't it?

+3 votes   game: Halo: Olympus (Cancelled)
Team_Pulsar
Team_Pulsar Dec 19 2011, 10:26am replied:

Why is it being Reach "influensed" a bad thing?

+3 votes   game: Halo: Olympus (Cancelled)
Team_Pulsar
Team_Pulsar Dec 1 2011, 5:58pm replied:

Like I said we'll see, I won't be making any promises at this point in development. There's still a full campaign, firefight, stats, another mode we'll talk about a later and a map editor - so everything that has been playable by the public and then some will still be in the final version.

And did someone really thumbs down my post earlier? How mature :P

+4 votes   game: Halo: Olympus (Cancelled)
Team_Pulsar
Team_Pulsar Nov 30 2011, 9:26pm replied:

Awesome, thanks alot :)

As for Coop - there's no plans for it at the moment. We originally wanted to do it but there's just far too much on our plate and our team just isn't large enough to juggle all that.

But who knows - I'm definitely not ruling it out altogether - we may go back later and add it in as it's something I'd love to see as well.

+2 votes   game: Halo: Olympus (Cancelled)
Team_Pulsar
Team_Pulsar Nov 30 2011, 10:27am replied:

We're still working on it on a daily basis, don't worry. Like we've said before we only have a few team members, so progress depends on how much time is available to us.

We're just as anxious as you are for this game to be ready :)

+1 vote   game: Halo: Olympus (Cancelled)
Team_Pulsar
Team_Pulsar Nov 30 2011, 10:22am replied:

Heh, thanks man!

GameMaker is pretty easy to work with, but it's so limited - hence why most GM games are very simplistic.

+1 vote   game: Halo: Olympus (Cancelled)
Team_Pulsar
Team_Pulsar Nov 28 2011, 8:08pm replied:

Our promotional artist Keith Seymour.

+1 vote   media: Olympus Team
Team_Pulsar
Team_Pulsar Aug 22 2011, 3:16pm replied:

At this time, no, there will not be MP. We simply don't have the resources to make it happen.

+1 vote   game: Halo: Olympus (Cancelled)
Team_Pulsar
Team_Pulsar Aug 19 2011, 11:34pm replied: +3 votes   game: Halo: Olympus (Cancelled)
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