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Comment History
TeaMonster
TeaMonster - - 9 comments @ Doom High Res Model Project

We only support Doomsday at this point due problems with GZDoom's PBR renderer and older model formats that would cause problems with how the models are rendered and animated. We do make all our sources public if someone wants to take a stab at converting them.

Good karma+2 votes
TeaMonster
TeaMonster - - 9 comments @ Hollywood Holocaust Rethinked

Thank you!

Good karma+2 votes
TeaMonster
TeaMonster - - 9 comments @ Doom High Res Model Project

He's dreaming of eating Space Marines. If he could rub his little hands together, he would!

Good karma+3 votes
TeaMonster
TeaMonster - - 9 comments @ High Res Doomsday Model Port Hits ModDB

Sorry about that! I've fixed the links. Thanks for letting us know.

Good karma+1 vote
TeaMonster
TeaMonster - - 9 comments @ Screenshot 2021 03 16 202852

That machine gun is so goddamn sexy.

Good karma+2 votes
TeaMonster
TeaMonster - - 9 comments @ Hollywood Holocaust Rethinked

It was meant originally as a technology demonstrator. Later we decided to add more content to give it additional interest. There was no plan to do any more episodes.

Since then, Mark, the mapper, has done a version of the second level.
You can find it here: Forums.duke4.net

Reaction from the fan community was not positive so no further plans exist to extend the project.

Good karma+2 votes
TeaMonster
TeaMonster - - 9 comments @ Hollywood Holocaust Rethinked

The mod was made with the Polymer renderer in EDuke32. The renderer was never finished or optimised and thus the mod suffers from a variety of performance and presentation issues.

At the time we were under the impression that we could not use either Unreal or Unity due to copyright concerns. This was later revealed to not be an issue.

We decided not to go forward with the rest of the first episode, though our mapper, Mark, did do a version of Red Light District, which is available from Duke4.net: Forums.duke4.net

Good karma+2 votes
TeaMonster
TeaMonster - - 9 comments @ Hollywood Holocaust Rethinked

Normally yes, here, no.

Good karma+2 votes
TeaMonster
TeaMonster - - 9 comments @ Hollywood Holocaust Rethinked

Thats odd. No one else has reported that issue. Have you run eduke32 levels before using the OpenGL "Polymer" renderer that eduke32 is using? If you could post the full text of your eduke32.log file it might help me figure out your problem. Also, some people have other Duke Nukem games and mods including Steam, World tour, DukePlus etc... Do not install this HHR project folder inside any of them. Make sure it is a completely standalone folder.

Good karma+2 votes