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Do not play with 20 mods. This game is not Skyrim. Especially do not play ZDoom map sets like this with gameplay mods, that is asking for trouble.
Glad you're liking this, but I feel obliged to insist that Coffee Break does what it does for a reason. The storytelling is deliberately minimized to put more emphasis on the levels and enemy encounters themselves. The levels don't have to tell a story in Coffee Break or fit within a thematic progression, which gives me room to create interesting gameplay or architecture or do experimental levels without worrying about making it make sense.
I was gauging interest at first, but now that I have received said interest, I will probably upload something this weekend.
P.S. I'd be interested in a more in-depth review at some point because I'm always eager to hear critique from another level designer, especially one as talented as you.
The remote doors have a rivet instead of a keyhole.
Can I simply delete the explosive barrel model to prevent this issue from ever happening? What is its location and filename in the pk4?
Use the development build from the downloads page, that fixes the problem.
ECWolf has a built-in automap feature.
The pistol and SMG were made by Id Software while the rifle and HMG were not. All my other options looked even more like actual WWII weapons so those were actually the most cartoonish sprites available.