Hi there folks and a belated Happy New Year, it's still January so it's not too late.
In this blog I thought I'd just go over a few changes that are happening with me, and with the mod First Strike on the whole. First off, our Dev Team Leader, Imperial has had to make the tough decision to step down due to problems with available time and other such issues not allowing him to commit the necessary time to the mod that the role requires. As such I have stepped into the position and aim to guide the mod forward into this next release, we're on the home straight now, so it shouldn't take too much more to get it out there.
The main issue has been time and resources, both of which are in short supply, meaning that the development process is taking longer than we'd like, but we feel confident that the amount, and quality of the new content we're producing will make the wait worthwhile.
In light of this we'll be doing an aggressive recruitment drive this year to tempt new talent to the mod, the more people we have on the team obviously the quicker we can get content out, and there is a lot of content still waiting in the wings, so once this next release comes out we should be looking at further content in the not too distant future, not to mention the big daddy that is the Battle of Hoth drawing ever closer to completion.
Lastly I just want to comment on the EA/DICE/Punkbuster bug issue that has been plaguing our mod, and in fact the actual source game BF2142 since before Christmas. I'm quite annoyed that EA, DICE or Punkbuster have still yet to resolve this problem. The problem I speak of is an intermittent lag/framedrop/freeze which some people get which makes the game almost unplayable. It is a global issue, everyone seems to have it to some degree. Restarting your game tends to get rid of it, but it returns in time. We'll be looking at ways to combat this until the powers at be deal with it. We'll be experimenting with disabling PB on some servers to see if that alleviates the problem. If it does we'll let you know, and run our servers in this fashion until the bug is fixed. I'd also like to make it clear that this bug is not a problem with the mod, but an issue at EA's end that they have to rectify.
Finally I'd like to thank everyone who voted for First Strike in this year's ModDB Awards, it is very much appreciated, and we look forward to rewarding your support with our next release.
Watch this space for news on the date we'll be looking to release soon.