Finally, I propose two further modifications, one trivial and one less so. Firstly, I would advise that the cyborg chainguns are currently too powerful and slow-firing after the beam upgrade: this makes them effective weapons to be sure, but they lose utility against larger groups of weaker infantry, something NOD already experiences. A larger clip of weaker beams would help keep the cyborg competitive against tier one infantry, particularly black hand or militant troops, and also help keep the weapon akin to it's chaingun equivalent from a lore perspective: a chaingun should likely remain fast-firing, rather than transmute into a slower-firing armament. The second change proposed involves the NOD scorpion tank, and is primarily a model concern. A not insignificant quantum of the NOD arsenal appears very similar in frontal profile: the APC, Devil's Tongue, and Scorpion tank share nearly identical grinding systems attached to the front of the vehicles, with the Devil's Tongue and APC further similarized by having even the same number of said systems (this is significantly mediated by the fact that these two units can burrow). I would argue that this makes profile recognition significantly slower concerning these units (I have a similar criticism of several GDI units, but it is somewhat more difficult to combat). I would advise a modification wherein the front of the scorpion tank is outfitted with a more prominent frontal armor plate, moving the grinders to a smaller and lower segment of the frontal chassis more befitting of a unit that can not in fact burrow.
...The significant bulk of this criticism, I'm afraid, is squared towards the NOD side. I've directed the majority of my analysis toward them at this point, and I intend to refocus towards the other two factions in the coming days. Thank you for your consideration.
-B. Moore,
RIT Game Design and Development
Taizenium
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