Started Modding Games back in 2003 - spent long hours making maps back on Warcraft 2 & StarCraft back in the day. Changing Animations & Sound Files to the orcs and humans was what got me started on Modding games as an amateur hobby.
I am not any kind of programmer, however, I have edited numerous scripts and created tons of content for..
:MineCraft - Lost World Server - Giants, Magic Item Sets/Tiers & Music
:7 Days to Die - Deadlights Servers - Scripting, Mapping & Admin Tools
:Rollercoaster Tychoon - Fireworks Physics & structures
:Lord of the Rings - Authored 800 ABC's for missing music - Macro/Scripts
:C&C Generals - Custom A.I. scripts, entity editing, sfx creation
:Battlefield 1942, Vietnam & Desert Combat - Bot Scripting & Map Renders
:Heroes Of Might & Magic 3 - Campaign Creation & Massive Map Builds
:Sid Miers Pirates - Large scale modifications, Texture creation
:Planetside 2 - Leadership in several Outfits, specialist Combat Tactics
:Lots and lots of other games..
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just wanted to say hi and thanks for all you do for us , jay / SGT.ROCK
yes you are right SGT.ROCK as I bought them in the 1960s and then loved the TV series "COMBAT " so I have about 300 comics left out of 3500 and if you would like one I could mail it to you or a P.O. # BOX so that makes them over 40 years old at 12 cents
:: BFV MAP NOTE :: There's a ton of work and render time when making a MAP at high production values. The shadows sharpness & color, the tilting of objects to align with sloped terrain, adding details to buildings like radios, chairs, beds, pictures, propaganda posters & ladders/stairs. Then the small things like mini-map details, spawners, skyboxes, light-sources, pathing for bots, textures that are smooth, polygons that don't look edgy or 'fake'.
Finally making custom menu screens, adding realistic combatants & equipment, placement of traps, logs, arty, ammo/medic boxes, NVA tunnels, music & sfx, ground foliage like grass and bushes, logs placed in good places for defense, active weather events like Fog 'rolling' in and so much more then you would think.
I even left out all the scripting of the actual bots...basically if I wasn't a BFV junkie the FORCEPACK MAPS would not exist or at least without bots and highest render quality!