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Comment History
T_h_Omy
T_h_Omy - - 3 comments @ [Submerge] First Ingame Screen Release

We're working on it. The level details and scenery lightning are improved in an iterative process involving our level designer, 3D-artists and post process programmer.

Good karma+1 vote
T_h_Omy
T_h_Omy - - 3 comments @ Spiris Low Poly

The highpolys are for texturing only. But the maps created this way are used for the lowpoly model to get a detailed diffuse and normal map.

Good karma+1 vote
T_h_Omy
T_h_Omy - - 3 comments @ Subsiege

In fact, we are planning a waiting queue simulator ;-)

Good karma+3 votes