We're working on it. The level details and scenery lightning are improved in an iterative process involving our level designer, 3D-artists and post process programmer.
We're working on it. The level details and scenery lightning are improved in an iterative process involving our level designer, 3D-artists and post process programmer.
The highpolys are for texturing only. But the maps created this way are used for the lowpoly model to get a detailed diffuse and normal map.
In fact, we are planning a waiting queue simulator ;-)
T_h_Omy
Thomas joined
This member has provided no bio about themself...