you may want to check this:
Moddb.com
links don't work anymore but, if that's your problem, same files you can find there:
Moddb.com
you may want to check this:
Moddb.com
links don't work anymore but, if that's your problem, same files you can find there:
Moddb.com
i like this ai but not the reputation that comes with it, so there it is:
Pastebin.com
save it as a 'dxr_statistics.script' and place in the 'gamedata\scripts'. you also need to change, from '-350' to '0', the value of 'free_neutral_attack_reputation' (line #269) in the 'gamedata\configs\creatures\game_relations.ltx' included in the addon pack. it's a vanilla value called (afaik) directly from the engine and can't be (efficiently) dealt with by scripting.
what does it do:
- (only!) for purposes of reputation evaluation, replaces in-game relations with predefined (almost*) vanilla ones, what means that the reputation system works as before;
- limits a reputation penalty for killing neutral or friendly stalkers if they are fighting you.
* changes to factions relations:
- bandits and greh are neutral (were hostile);
- bandits and renegades are neutral (were friendly);
- greh and zombied are neutral (were friendly);
- loners are neutral to other loners (were friendly);
- greh and monolith are hostile (were friendly).
notes:
this shouldn't affect wuut's ai in any way but it's not really me to judge that.
the relations tab in the pda, tasks, etc are not affected.
performance impact, if any, should be unnoticeable.
savegame compatible; in order to reset actor's bad reputation:
- save this Pastebin.com as a 'reputation_reset.script';
- place the file in 'gamedata\scripts';
- load a save;
- check if your reputation is neutral (statistics tab);
- save and exit the game;
- delete the file.
@ author
if there's any reason for decreasing actor's and npcs' reputation or you just prefer clean tests, delete my comment please.
also, 'wuut_ai.script' at lines #369 and #370 works on pairs that (because of #364) may be nil.
@ Dalabak
you may use the 'autohotkey' for this; it works fine as portable so you don't even need to install it. there's a script:
Pastebin.com
that intercepts* a middle/wheel mouse button and, if it's pressed for more than 0.5 s, sends a 'b' keystroke.
save it as 'autohotkey.ahk' and place together with 'AutoHotkeyU64.exe' renamed to 'autohotkey.exe'. start the 'autohotkey.exe' with the same rigths as the game.
* unfortunately, the game does register the key being pressed but here's a workaround:
- in the game, bind the reload action to an unused key;
- in the script, edit the value of 'user_key' (line #12) replacing it with your usual reload key;
- change the value of 'game_key' (line #13) to the key assigned to reload in the first step; use lowercase if it's a letter.
@ Zukuu
my post was an answer to the _STYX_'s question and i replied to him.
@ _STYX_
you're welcome.
@ _STYX_
there you are:
Pastebin.com
copy, save as 'ammo_check.script' and replace the original.
@ author
i hope you don't mind publishing my work on your addon; if you do, delete this post please.
edit: updated to v1.1
open the downloaded _g.script with a plain text editor (like notepad++), go to line #116 and replace it with this:
Pastebin.com
then save it, put the file in its place, play the game and see yourself what is replaced.
options (main) -> game -> population factor(stalkers) or
"alife_stalker_pop" in the axr_main_options.script
i don't get it, 'the cost for healing could go up or down' and 'the feature is pointless' contradict each other a bit. anyway, medics not charging members of their faction would make sense and is easily doable; should be ready in a week or so. as a native speaker (i presume), would you help me with 3 medic's alternative lines for each case of the free of charge service?
oh, that. considering one use of a medkit or an antirad (both easily available) costs less then 2k, what would be the point?
thanks. credits go there Moddb.com too. as for the anomaly page, i couldn't fit into any category available for addons. and let me ask, just out of curiosity, what's wrong with medics?
they often are a part of reward stashes, so just take and complete tasks.
you may check xr_effects.script for details.
you're welcome. i also set my reload to mouse3.
i don't really know which tools you refer to but you may just try them and see yourself if they work. i use this:
Bitbucket.org
md5 hash for \win32\converter.exe ea417aed7b34b901fee89ca56dfe96f7.
there are thought and work behind it - a great combination that makes it a very useful qol addon. thank you.
here's what will make the mouse3 button to open the companion menu only when no (primary or secondary) weapon is drawn (thus allowing to reload):
in the game main directory (where fsgame.ltx is) make a gamedata folder and inside it another one named scripts. there, using the 'right mouse button menu' make a 'New Text Document.txt'; open it in a (plain) text editor (like notepad++ or windows native notepad) and paste this (use 'RAW Paste Data'):
Pastebin.com
after renaming the New Text Document.txt to ui_addon_companion_quick_menu.script you should have
\gamedata\scripts\ui_addon_companion_quick_menu.script file and its md5 hash should be c9ccca6b9e3277dc1381fdbf5628284f
to revert to 'vanilla' simply delete the file.
if your message looks more like: Smart (<name>) has <number> squads!
- make a backup of your gamedata\scripts\smart_terrain_warfare.script
- in the file, find the line 1914, which begins with:
SetHudMsg("Smart (" .. smrt_name .. ") has " .. tostring(smart.defense_count) .."
- put two hyphens (--) in front of it, save the file.
if your message looks different, search for the wording that you get (mind <variables>), perhaps in other .script files, and then try this procedure.
this is not the place to post your issue. you should try: Moddb.com
as for the quest, change the level (swamps will do) and then go back.
edit:
also, next time don't throw bolts at them.
first of all, stay clear of the system drive as far as you can, and surely never use any of windows native folders (such as 'program files', 'users', 'documents and settings', etc) for games you want to mod - if you do, you ask for troubles. features like uac, virtualstore and whatever else, along with defenders and other antisomethings, will happily try to cease your rights to modify your files in these locations; and you won't even know before it's too late...
secondly - here's how you deal with the anomaly:
- unpack all downloaded files into separate folders (7zip's command 'extract to "folder name same as file name\"' works best for it);
- keeping the right order (1.3.1 Part 1 & Part 2, Update 1.3.3, Update 1.4.0 and Update 1.5.0 [BETA 2.4]), browse each directory until you see more items than just a single folder and then copy/move everything you see into one place; overwrite all when asked (that's why the order is important).
this mod is a standalone and do not need any other files.
- backup gamedata\scripts\txr_bolt.script
- backup gamedata\scripts\txr_disguise.script
- download ANOMALY_1_5_0_BETA_2_4_FIXES.zip
- unpack ANOMALY_1_5_0_BETA_2_4_FIXES.zip
- rename ANOMALY_1_5_0_BETA_2_4_FIXES.bat to print.bat
- start print.bat
- copy txr_bolt.script to gamedata\scripts\
- copy txr_disguise.script to gamedata\scripts\
that's really great, mate. cheers.
thanks, are you referring to the new version?
извините, я не говорю по русски.
this addon is just a simple change of couple of settings, nothing to do with the problem described.
yes, there is - that's why i appreciate batch so much - anyone can inspect, or edit, a .bat file with just a simple text editor. don't trust the source? no problem, just check what's going on yourself. in this case, all you need is to find 4 lines, which are quite self-explanatory: txr_bolt.script:file_feed_start, txr_bolt.script:file_feed_end, txr_disguise.script:file_feed_start, txr_disguise.script:file_feed_end. copy what's between them and paste it to the corresponding files in the gamedata\scripts, replacing all previous content, but... could the copied code be trusted? i mean, not only bat and exe files might be hurtful...
for two reasons - i know batch (what i really mean is that 'dig up here' button in my browser) just enough to use it for this purpose, and i really like the idea of transparency for the end user (no 3rd party tools, compiled code, and so on). on top of that, it's quite universal, the way it works, and easily scalable to bigger projects - because, you know, writing a .bat installer for only two files would be wild, wouldn't it?
well, thank you, mate. i hope it's working well and you're having fun.
szur.k
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