This member has provided no bio about themself...

Comment History
Sythion
Sythion - - 19 comments @ Nation States

Hype! Each update post I read makes me more excited. Can't wait for patches to start coming. Now if only the campaign was reenabled...

Good karma+2 votes
Sythion
Sythion - - 19 comments @ New Balkan Mercenaries

At first I thought the mercenaries to the left had tripods, and was trying to figure out if those were sniper rifles or some sort of machine gun.

Anyway, I have to say that looking closely, the heads of the units to the far right, and the hats of the units on top seems disproportionate.

Good karma+3 votes
Sythion
Sythion - - 19 comments @ Mercenary rework

Superb looking thumbnails! Is this just going to be an art change, or also balance or even mechanic differences for mercs?

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Arrival of the Fleet

Are those new Korean ships I see? Uncertain what I'm looking out but looks cool!

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Korean Overview

Wonderful as always, looking forward to further updates!

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Age of Empires III: Wars of Liberty

Currently not an option, it was removed. Eventually that should return but no time soon.

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Age of Empires III: Wars of Liberty

Not sure about the stuck on 99% error, but to patch the game to 1.08 you'll need the new installer.

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Age of Empires III: Wars of Liberty

Not sure about the cow thing, sounds like a bug.

In terms of heradbles and the granary caravan however... Like the Indians with cows, goats (and other herdables?) for Egyptians will generate experience over time instead of being used as a food source.
As they don't produce food, the use of the granary caravan is to create goats and upgrade lots.

Good karma+2 votes
Sythion
Sythion - - 19 comments @ A Year in Review

I've sadly only found the mod recently but I'm loving it!

Thanks for sharing and the amazing work the team is doing, eagerly awaiting more!

Good karma+2 votes
Sythion
Sythion - - 19 comments @ Age of Empires III: Wars of Liberty

Not sure about some things but I can answer certain questions:
The Greeks (and other Balkan Aoe3-wars-of-liberty-mod.wikia.com civs) Don't have access to the mill. Instead, they can plant crops which over time will grow. At any point (Normally wait until they are done) one can 'delete' the crop or use the harvest option to allow villagers to gather from it.

Generally, when playing these civs I plant a 3x3 group of crops (Radishes/Beets at the start, Strawberries later). Every now and then and just make sure I have enough growing ahead of time. Alternatively, herdables and fishing are options once you run out of berries and huntables.

As for units spawning.. Well, it's simply the way it is depending on civ choice, age up, research and HC cards. For example the Greek dock is supposed to spawn fishing ships over time.
If you don't like it, either delete the units (free after all so nothing lost), builds more houses, delete the auto-producing structure or ideally just incorporate them into your strategy.

Specially for the church, the religion choice "Orthodox" Will spawn their priest to unit limit of 10.

Good karma+2 votes
Sythion
Sythion - - 19 comments @ Age of Empires III: Wars of Liberty

I forgot to mention however that civs who can access the Hospital are able to reach a cap of 215 population through researches.

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Age of Empires III: Wars of Liberty

There have been several changes/new things:
Horse Archers were swapped to Dragoons (which get a Royal Guard upgrade instead), Oprichnik and Strelets were renamed, and they have new heavy artillery from the home city; "Tsar cannon". It is however similar to the Heavy Cannon.

Although not yet ready, it's planned for them in the future to have 2 more unique units and to have the passive defense of when a building of theirs is destroyed it will slow nearby units.

As with several other civs they gain access to the Hospital which comes with a variety of useful researches. As with other civs they also get the new safehouse which trains and upgrades spies, and religion options from their church.

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Age of Empires III: Wars of Liberty

Maximum population is still 200 by default.

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Age of Empires III: Wars of Liberty

Successfully updated to 1.08 now, thanks!
I had been hoping there was a simple fix and am relieved to learn I simply needed a new patcher. In the future I'll be sure to check the download section for later version of it as need.

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Age of Empires III: Wars of Liberty

I wasn't certain where to post on the forums since the 'installation error' thread seemed kind of dead.
I was wondering if someone might know as to why the updater isn't working for me. Initially I patched to 1.07 after downloading the mod with no problem, but since then... Well:
I.imgur.com

Game is closed and updater being run as admin.

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Age of Empires III: Wars of Liberty

I'm absolutely loving this mod, amazing work!

I was wondering however, is there someplace to report bugs other than just here in the comment section? Assuming there's time, I don't think it would hurt to set up forums on this site.

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Ultimate Apocalypse Auto Abilities 1.12

I'm not seeing "Fallback" as a game option. Am I missing something?

Good karma+1 vote
Sythion
Sythion - - 19 comments @ Ultimate Apocalypse Auto Abilities 1.12

Awesome mod, so glad you shared it. Doubly so that it's now packed into THB.

One thing I've noticed is that as Space Marines, the "Rally" Ability (Adding a sergeant to a squad) never seems to auto-activate.

Good karma+1 vote