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Should do, although I haven't really tested that. Problem is, unless the Unity Master Server is up, you need to know the IP address of the server you want to connect to. I wouldn't hold out too much hope on lag stats, though. The net code is really not optimised for anything less than LAN speeds.
On the other hand, feel free to try it out and tell me how it went- if it goes well, I might go and try to support it properly!
We've had reports of weird hangs happening every few seconds on this build, like regular lag spikes. I'm not really sure what causes that, but if it persists, try using the 32-bit version.