I'm the lead developer/programmer at Coolhouse, a Finnish indie game development company. Love traveling, learning Asian languages, kpop, jpop, anime and egl.
1&2. Until this version the game has been totally free. This new version will also be free-to-play but there's a plan to implement so called "Item Shop".
Pay-to-win is against all my ideas so the shop will be mostly for vanity stuff like outfits, hair dyes, clothes dyes, special emotes etc. Some additional quest content may also be sold in the store eventually. The plan is also that the points used in the store could also be somewhat earned by playing.
3. Parties are already supported and guilds are nearly done.
Building of towns etc likely happens using the Player House Land Lots. The land lots can be found all around the world - some inside normal cities while others will be placed inside empty "cities" or so called player cities which are basically just city walls around land lots. So in theory a guild could buy all the land lots inside an empty player city to make their own town.
It's not possible to buy existing buildings but the land lots have lots of different building types to choose from. Small land lots for example have small houses and even windmills, medium lots will get mansions, small forts etc, and the largest land lots will have guild houses and castles too.
There is also a plan that players can add an NPC vendor on their land eventually to sell stuff to players that happen to pass by.
We have player housing already but the furniture placement system isn't yet done. Basically players can buy land lots from around the map and then choose the kind of house they want to build there.
Land lots can even be found inside towns and cities so players will be able to affect how the major locations end up looking like.
Fishing is something we've had in the previous versions of the game so it'll definitely be added in this as well.
We have other interesting roleplay-elements in the game as well including player instruments - players are able to play so called abc-files using musical instruments. The game also supports synchronized playing in parties which allows players to form bands.
The problem is that the player actually needs to move outside the attacker's target form to avoid the attack - this distance is usually so big (1-2 meters) that it'd cause nausea in vr.
Of course there's always the possibility that the dodge is just an active skill that starts somekinda invulnerability-timer instead of actually moving the player. This would, however, make dodging probably a bit too easy.
We have action combat a bit similar to wildstar. Basically skills have target forms which show each skill's attack range. You can still select monsters to highlight their health but the skills aren't tab targeted.
Currently there is no manual dodge and it may be possible that it won't be added either as movements like that may make all VR players puke.
The Combat in Oculus Rift-mode still requires some more work - currently skills are performed based on character's rotation but in VR it might be best to target them based on the head rotation. This became obvious after some PvP tests with the mode.
Magic users use elemental magic which needs int. Wis is for spiritual magic.
This guide was made for the previous version of the game but most of the stuff in it applies to the currently running old version as well: Forum.gekkeijuonline.com
The latest client can be downloaded at the homepage: Gekkeijuonline.com
"The error connecting" usually means there's something blocking the connection like a firewall.
Ah, yea the patcher can be quite annoying sometimes and take ages. If you have the latest download then you can likely skip the patcher by starting the game with client2.exe instead.
The new version hasn't been released yet.
You'll be able to try the game during the next public alpha test weekend in January 2015 which will likely be held during 23rd-25th. This will be announced during December.
Yea the old version is still running. Sometimes the old servers tend to crash and may remain down a couple of days until I notice that they're down though.
The currently running old version never got finished though so there's playable content maybe up to level 20-30, and monsters up to level 50.
It's available in this new version of the game. However, it won't be added into the currently still operational old version.
You'll be able to try the this new version during the next alpha test weekend that will be organized during January 2015. The exact date of the test will be posted here during next month.
All the features of the game aren't yet functional in the Oculus Rift-mode though but it's pretty easy to switch between the normal and the rift mode whenever necessary.
You should probably ask in Oculus Rift's forums or write to their customer support.
We don't have one planned for now. Whether some class gets a combat pet is not out of the question though.
DK2s are shipping already so you can order it from Oculus.
However, it's a development kit as the name indicates so it's somewhat buggy and not really suitable for consumers yet. And once the consumer version is finally released, the devkit 2 won't be useful. So for consumers it's a bad idea to buy dk1 or dk2 unless they really want to own piece of VR history.
At this point you should not buy dk1. Games are gradually dropping support for it and moving towards dk2 and crescent bay.
The test is for a weekend as usual so around 48 hours or so. Character creation is the first thing you need to do once you login.
The way to use the Oculus Rift depends on whether it's DK1 or DK2. For DK2 you need to set it to Extended-mode in Oculus Config and make sure the picture in Oculus is straight so not rotated 90 degrees.
Gekkeiju also requires a change in its config files currently to launch fullscreen in the Oculus Rift. Instructions about this will be posted nearer to the alpha weekend since things will still change before that.
The Oculus Rift-mode is activated and deactivated inside the game by pressing R or whichever key has been assigned for the mode change.
Oculus Rift DK2 has 2 display modes, Direct and Extended. Extended-mode uses the Oculus Rift as the secondary extended display while Direct-mode streams the image directly into the Rift. Gekkeiju supports only this Extended-mode. The active mode can be changed in the Oculus Config utility that comes with the Oculus Rift drivers.
With DK1 you're encouraged to use screen mirroring but also the extended-mode works.
Sorry, but for legal reasons it cannot be done. While there may be some sao inspired ideas in the virtual reality user interface, they're all still very much different.
Yes it'll be posted here.
Guilds cannot yet be created in the game, and it's quite unlikely that the feature will get added before the alpha test. However, there is support for parties already - they're limited to 6 people though.
The sign up and instructions on downloading etc will be posted here on IndieDB during December.
We have 1 big development server for now. With the low player counts so far it hasn't been a problem. More servers will be opened up if/when the player count increases.
Players will not be able to run their own servers. This is the usual kind of mmorpg after all.
DK2 is supported but currently only in the extended mode. There'll be instructions on using it nearer to the test
Yes the Oculus Rift-mode can be used during the Alpha even though all the features won't work in it. You will, however, also need a gamepad.
You'll be able to play during the public alpha test weekend in January.
The game is playable with or without Oculus Rift. The Oculus Rift-mode is still missing most of the functionality but it works nicely for exploration. Currently both DK1 and DK2 work.
The next public alpha test weekend will be in January. The exact date will be posted here during December.
It's still in early alpha. The next public alpha test weekend will be in January - the sign up will be posted here on IndieDB a bit before the test.
The bandages and First Aid-skill were a feature in the previous version of the game. The currently running version replaced them with healing potions.
Thanks! The next public alpha test is scheduled for January. The sign up-form and instructions etc will appear here on IndieDB nearer to the test date :)