I'm the lead developer/programmer at Coolhouse, a Finnish indie game development company. Love traveling, learning Asian languages, kpop, jpop, anime and egl.
At this point you should not buy dk1. Games are gradually dropping support for it and moving towards dk2 and crescent bay.
The test is for a weekend as usual so around 48 hours or so. Character creation is the first thing you need to do once you login.
The way to use the Oculus Rift depends on whether it's DK1 or DK2. For DK2 you need to set it to Extended-mode in Oculus Config and make sure the picture in Oculus is straight so not rotated 90 degrees.
Gekkeiju also requires a change in its config files currently to launch fullscreen in the Oculus Rift. Instructions about this will be posted nearer to the alpha weekend since things will still change before that.
The Oculus Rift-mode is activated and deactivated inside the game by pressing R or whichever key has been assigned for the mode change.
Oculus Rift DK2 has 2 display modes, Direct and Extended. Extended-mode uses the Oculus Rift as the secondary extended display while Direct-mode streams the image directly into the Rift. Gekkeiju supports only this Extended-mode. The active mode can be changed in the Oculus Config utility that comes with the Oculus Rift drivers.
With DK1 you're encouraged to use screen mirroring but also the extended-mode works.
Sorry, but for legal reasons it cannot be done. While there may be some sao inspired ideas in the virtual reality user interface, they're all still very much different.
Yes it'll be posted here.
Guilds cannot yet be created in the game, and it's quite unlikely that the feature will get added before the alpha test. However, there is support for parties already - they're limited to 6 people though.
The sign up and instructions on downloading etc will be posted here on IndieDB during December.
We have 1 big development server for now. With the low player counts so far it hasn't been a problem. More servers will be opened up if/when the player count increases.
Players will not be able to run their own servers. This is the usual kind of mmorpg after all.
DK2 is supported but currently only in the extended mode. There'll be instructions on using it nearer to the test
Yes the Oculus Rift-mode can be used during the Alpha even though all the features won't work in it. You will, however, also need a gamepad.
You'll be able to play during the public alpha test weekend in January.
The game is playable with or without Oculus Rift. The Oculus Rift-mode is still missing most of the functionality but it works nicely for exploration. Currently both DK1 and DK2 work.
The next public alpha test weekend will be in January. The exact date will be posted here during December.
It's still in early alpha. The next public alpha test weekend will be in January - the sign up will be posted here on IndieDB a bit before the test.
The bandages and First Aid-skill were a feature in the previous version of the game. The currently running version replaced them with healing potions.
Thanks! The next public alpha test is scheduled for January. The sign up-form and instructions etc will appear here on IndieDB nearer to the test date :)
Mostly alone but there's also a 2d artist and several volunteers who have done voice acting, lore books, weapon designs etc throughout the years.
Actually, the game already has similar post processing shaders for handling tone-mapping, ssao etc.
The Alpha was sadly just during the weekend (18th-20th of July). The next Alpha Test weekend will be held in January 2015.
During the alpha you can just make a new account. The password recovery functionality hasn't been implemented yet :)
Heh nice. I was actually thinking the exact same method similar to how phones implemented it in the past. Didn't know it was already used somewhere. Guess everything great has already been invented :D
Anyway the mode will definitely get implemented as optional choice to the keyboard as soon as I change how the scripts handle the joystick input. Whether the additional mode gets in before the next alpha or not remains to be seen though.
Thanks for the idea. I'll definitely look into that implementation.
Whenever the chat gets activated the keyboard will capture movement keys from gamepad and use them to move the selected letter instead of moving the character. So at least for now it's not possible to move and type at the same time.
The plan was that most factions will offer quests which reward faction reputation. Once player has enough reputation certain items such as this platemail will be available for purchase.
So I guess the order is a bit different :)
It's general test since for now only the start region exists. Mostly to see how the action combat and network code perform with more than a few testers online etc.
Also to gather info on the first impressions and the difficulty of the start.
Nope, the tests are open for everyone.
In fact the whole VR-mode is still really experimental and doesn't yet contain all the same functionality as the normal-mode. Even those with Oculus Rift will likely spend more time playing the game without the VR-mode.
It'll be open for everyone just like the previous alpha weekends have been.
The sign up page will be put operational in the coming weeks once the weekend has been chosen for the test.
You can turn certain post processing effects off - these include the dark outlines. However, you will not be able to turn off the cel shaded lighting on models.
The game is aiming for a cel shaded look so naturally it won't look "realistic" even when some effects are turned off.
Yea, sadly there's still a long way to go. However, a longer alpha test may not be that far away.
This new version hasn't been released yet but we do organize public alpha tests few times a year - the next one around the end of July/August so stay tuned :)
All the sets will be added there in different tabs soonish. There will also be hotkeys for changing to different skill set whenever out of combat.
The idea is to make players choose skills necessary for their play style. This also adds nice variation within character classes - same character class may specialize in for example dps or tanking etc.