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Comment History  (0 - 30 of 105)
Suppanut4625
Suppanut4625 - - 105 comments @ Caster of Magic for Windows: Warlord 1.5.3.2 (for CoM2 1.05.03)

Thank you for report. New version is coming and exp script get removed for being very much engine-resource consuming.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Warlord Lite Version 1.0.1

I have already create two new portraits for Ranger and Druid hero as elf. They will included into mod in next version.

Good karma+2 votes
Suppanut4625
Suppanut4625 - - 105 comments @ Caster of Magic for Windows: Warlord 1.4.10 (not savegame compatible with 1.4.6)

Sorry, I could not. currently I mod it based on moddable structure which open in CoM2. I have no skill to make such mod for DOS version.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.3.5

Yes, you could deactivate those bonus lines in export_descr_buildings.txt yourself but that would be quite difficult to do so.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.3.5

I still not yet port trait yet. sorry for your inconvenience.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.3.5

You have installation problem, look like file not unpack in right place or not unpack properly, please check if mod folder (xc5) has size at least 3 gb or not. If not then you have problem with installation.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.3.5

I have already upload version 1.3.5 to fix that, I also test it before upload, sorry for previously upload wrong file.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.3.5

sorry, I upload wrong file, it will be fixed in 1.3.5

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.3.5

Now update fix version for custom/quick/online battles

You could download version 1.3.4 above to test.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.3.5

Is it gamebreaking? what is your preference setting? what is your install option? Would you mind if you send your savegame for me to analyze?

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures (XC)

Marian reform now nolonger trigger by Roman but trigger by greek culture instead, I think I should change UI and description text for that in future version. Once greek culture build huge city on area of greco-roman area or in Babylonia or Bactria, it would trigger reform, there would be event message trigger for greek factions, but so far no event message trigger for other factions, I think I will looking for better solution in future version.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures (XC)

No. Nothing in this mod is script so far. It seem that roman ai see your Corsica as low hanging fruit no matter control by player or AI.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.3.5

Analysis complete.

Source of crash coming from character profile corruption on at least one character, Eshmunazar in Ptolemaic empire faction. This is savegame corruption, not problem from mod itself. This save could not be recovered as once this character move out of city it will die immediately and crash, kill this character by script also lead to crash too. Apart from this deadman walking character, this save also have something else corrupt in it too, such as character movement path appear in place and moment it should not. Some other modder I consult suggest that it may coming from you may accidentally minimized the game during ai turn which would lead to action record corruption or, in my theory, play with widescreen correction, widescreen correction in RTW original may cause autosave to corrupt. Something like this could occur in unmodded game too, but it is very rare occurance.

This is not problem if you start new game, but if you start new game and still get the problem, please report along with send me save game I will analyze it to improve mod further.

Good karma+5 votes
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.3.5

please give me that savegame for me to debug

Good karma+2 votes
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.2 (outdated)

Likely installation problem? Is your RTW unmodified? If it is fresh and unmodified, you installed your mod into right folder? and If you put it in right folder (folder of your RTW), clear your browser cache and redownload the mod and try install it again. If still have problem please tell your install option you choose for me to check.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.2 (outdated)

Read building browser of your barracks, it would tell how to recruit those units there.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.2 (outdated)

you may need to copy whole folder to custom folder and load from provincial campaign menu instead to play with unit size as set by your video setting.

Good karma+2 votes
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.1 (outdated)

in XC5\saves\ for campaign savegame
in XC5\custom\ for save custom battle

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures (XC)

Not glitch but it is hard to get down due to most of normal action of player in order to win the game tend to lead toward more and more inflation anyway. You could bring it down but you would unlikely to end up in deflated zone.

Good karma+2 votes
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.1 (outdated)

"xc5\data\descr_sm_resources.txt" is what you looking for.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures (XC)

So far, there is no Jewish culture in XC, closest thing would be Temple of Yahweh in Hierosolyma (Jerusalem) and Himyarite kingdom playable in 49 BCE campaign.

Good karma+2 votes
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.1 (outdated)

Something is wrong here, you should try redownload from alterantive location and reinstall it to see if mod still have problem or not.

Btw, steam BI could not run from shortcut so you need to run it through steam library, and set loading option (right click on game name and select property) " -show_err -nm -mod:xc5" and always loading from steam library (it would have option to select between Rome total War and Barbarian Invasion, select barbarian invasion)

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures (XC)

Character has hidden surnames that why it is not working.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures (XC)

text localization of this mod is inside xc5\data\text folder, some file which not included here are using what inside vanilla data\text folder. So if you want to convert them all into latin, you may need to add those files which not exist in xc5\data\text folder.

Good karma+2 votes
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.1 (outdated)

How you launch steam BI version? by launcher from steam library? If you done everything correctly, there is possibility that something not untag properly in descr_sm_factions.txt and there must be some problematic tagging with ";" in wrong place somewhere. Could you show me content of that file?

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.1 (outdated)

I could not help you. I don't even know how they operate the game on android. (this mod is for windows version for most of the part, not sure it support any other version)

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures (XC)

No, your situation is normal. In this mod, you would always have to struggle to stay afloat all the time, you would never feel too secure. You just need to focus more on generate income and focus less on troop, don't train units which you don't end up using it, always looking for most cost-effective solution.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures (XC)

You have closest thing to that in Tukhara faction as you could play in Tukhara provincial campaign, it has roster closest to Hun of BI campaign with some of its special twisted.

Good karma+1 vote
Suppanut4625
Suppanut4625 - - 105 comments @ Extended Cultures V version 1.1 (outdated)

Bactria could trigger it in Baktra if it still survive.

The change involve swap culture of roman_julii and romans_scipii from greek to roman in descr_sm_factions.txt (may sound counter-intuitive but currently roman use internal culture greek and greek using internal culture roman so that greek would become one which could trigger it. You could temporary change culture of romans_julii and romans_scipii to "roman" and build imperial palace on region in red area in picture of this thread.

Twcenter.net

After you trigger marian reform as you desire then you could switch it back

Good karma+1 vote