Our intergalactic mission was to deliver a pizza to Earth. We decided to stick around.


In all seriousness: Our mission is to develop interactive experiences with an emphasis on fun, innovation and experimentation. Super Soul is a two man team, John Meister and Richie Hoagland. We started working together about a year and a half ago. Compromised has been are first and largest project we have worked on. We also participate in game jams and do experimental projects, our most successful being Open Source which was at IndieCade this year.

To learn more about us visit: www.supersoul.co

like us on facebook: facebook.com\supersoulstudio

follow us on twitter: @supersoulstudio

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Super Soul's mission is to develop interactive experiences with an emphasis on fun, innovation and experimentation. Super Soul was founded in late 2011...



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Latest tweets from @supersoulstudio

RT @BexSaltsman: This kid. Just can't stop jumping. T.co

Aug 12 2017

With @barelyconcealed's controller, we will be showing off our game at Bit Bash this year: T.co

Aug 7 2017

RT @MommysBestGames: And here's the pretty colors! T.co

Aug 2 2017

RT @runjumpdev: Local devs @supersoulstudio and @ktp4life helping teach VR at @livingart T.co

Jul 24 2017

RT @GeorgeVLandon: Come out to @livingarts tonight 5PM-9PM during the Lexington, KY Gallery Hop and try PARA-BULL-A! T.co

Jul 21 2017

We just backed 2 Mello's Midnight Broadcasts - Physical Releases Kck.st

Jul 19 2017

RT @kentuckygse: Watch 2017 highlight film! Demo Day was remarkable! We are proud of our E's! Thanks to all for supporting GSE! T.co

Jul 18 2017

RT @EKUGamingInst: Be sure to check out our new minor this fall! Gaming.eku.edu #EKUPrograms

Jul 14 2017

Awesome visit to @GGhostArcade !!! T.co

May 24 2017

RT @MommysBestGames: Making a level editor? Check my giant, 3,600 word dissection of the design of Mario Maker as an editor!… T.co

May 3 2017