Our intergalactic mission was to deliver a pizza to Earth. We decided to stick around. What!?! In all seriousness: Our mission is to develop interactive experiences with an emphasis on fun, innovation and experimentation. Super Soul is a two man team, John Meister and Richie Hoagland. We started working together about a year and a half ago. Compromised has been are first and largest project we have worked on. We also participate in game jams and do experimental projects, our most successful being Open Source which was at IndieCade this year. To learn more about us visit: www.supersoul.co like us on facebook: facebook.com\supersoulstudio follow us on twitter: @supersoulstudio

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Twitter

Latest tweets from @supersoulstudio

@stitchez781 We are testing a version that will hopefully go through review in the next couple of weeks. Sorry for the delays!

May 28 2013, 11:57am

We are teaching a one day Unity game dev workshop on June 5 - T.co

May 21 2013, 4:16pm

Occulus Riiiiiiiiift! T.co -- Super Soul just bought one!

Apr 12 2013, 1:04pm

@freckles42 That should update the cart and you can check out. We are looking for a better store system. Thanks for buying the game!

Apr 12 2013, 1:00pm

@freckles42 Go to the store: T.co Click Order Now, next to Update Coupon type in the code, and then click update.

Apr 12 2013, 12:58pm

Booth Wars! T.co #PAX #COMMERCELEX #INDIEGAMES

Mar 24 2013, 12:21pm

RT @mildmojo Prototyping a new action running party video game in the last hours of PAX tonight. YES. #pax

Mar 24 2013, 2:10am

2am game jamming at #pax for new idea. Demoing more Compromised tomorrow will be rough. #megabooth #indiegames T.co

Mar 24 2013, 1:50am

Friday Report from #PAX. T.co #INDIEGAMES #LEXKY

Mar 23 2013, 11:02am

Calling all fans of twin stick shooters at #PAX, stop by indie booth 785 and play Compromised Multiplayer! T.co

Mar 22 2013, 1:26pm

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