Ah, you're already ahead of me.
I know you want to avoid having currency and I heartily support this. So whatever 'fee' the auction takes the form of has to be something else that modifies the behavior of the players putting things up for auction.
One thing I was thinking about was having NPC merchants who 'buy' those items that are overly prevalent. I know you already have decay, so depending on how that ends up playing out you might not need item sinks. But if you do, I can see NPCs who provide services (heals, MP regens, whatever) taking goods in trade.
suffusion
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