Lead Developer and full partner in Sub-Zero Squirrel Games, a newly formed company set on delivering exciting games on all platforms.
[Cross Post]Originally posted to blogger on March 25th, 2016. A reflection on what it means to have deadlines.
crunch week begins - or the one where we become bald over a period of seven days.
We're taking a step back from First Person Perspective.
an older perspective, or the one where rachael realizes her mistake
Some changes we're making in TFOS that really brings the player INTO the game.
a new perspective
The following is an entry in our dev blog discussing a few features and how we plan to balance our game mechanics.
all the tweaks in the world
A late Alpha version of TFOS has been published on the Google Play store. Here's the update's details...
tfos has a pretty big update
Teratrons from Outer Space is now in Open Alpha status in the Google Play store.
teratrons from outer space
With the myriad of different types of objects found in The Lost Office (in development) we needed a way to classify them, yet make them all interact-able...
using tags to handle interactions in unity
Have a look at the place where you'll be spending the rest of your career in Science!
international global dynamics needs you!
The back story of how you got trapped in The Lost Office...
the lost office - backstory
We realized completing levels sometimes could be nearly impossible, and what's more fun than multi-ball?
multiball mechanics added to bouncey adventures
Here's a list of the first 16 real world places where you will be able to bounce
real world locations chosen for bouncey adventures
We've just uploaded our June Build of the Prototype level. Check it out on our downloads page. This is a fully working prototype level. We're aware of...
need to kill some time this afternoon?
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