A long-time game developer with strong generalist skills in design, programming, art, music, and writing. Loves anime, cats, and bacon. Oh, and RPGs, too.

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Hi!

During E3, I had the opportunity to meet with the people from RPGamer for a video interview and quick preview of my game Shadowdawn: Genesis in its current state. They posted it earlier this week and it came out fairly good, so thought I'd share it here!

The original article with the video is here: Rpgamer.com, please check it out!

My slow updates have generally been due to the slow process of animation to show anything new and exciting, but they're coming. I'm going to be drawing more variety in forest environment for the first level soon to to give it a bit more life and vibrance, so when the demo is released, the visual style will really come through. I haven't posted any actual news from the game project itself yet because I haven't officially "announced" it yet with press releases and all, but it's coming soon.

Thanks for reading, and see you next time!

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RT @magicalshinchan: Everytime I speak online and in real life: T.co

Aug 20 2016

Still, it's nice to finally have all of the character themes done at last!

Aug 20 2016

Composing and arranging music for the game takes the most time per asset for me, but at least there's only a finite number of tracks to do

Aug 20 2016

400 followers hype! I can't thank each and everyone of you enough for the support and interest on this long, difficult project.

Jul 11 2016

RT @amprivitere: Also, sending good karma and love to @FinalMacstorm today! Hoping to hear good news soon <3

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