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Comment History  (0 - 30 of 187)
strangerism
strangerism - - 187 comments @ Dynahud Hud Manager

but the medical one it's huge, almost half the screen size. Having that showing up in the main hud it will be impossible to play. I guess you want a smaller version which I cannot do anyway.

Do you understand that the goal of the mod is to make the hud immersive? The small text limb dynamic indicators serve just that purpose, to inform you about injuries with little clutter on the hud.
Why would you need those in the inventory screen, instead of the doll to clearly see the effect of medicines?

You could simply use the default BHS with the doll on the hud and in the inventory

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Real TVs for Anomaly (No More Slideshows)

where can I find this tv?

yantar bunker

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynahud Hud Manager

check the latest version
option to change Keybind is in MCM>Dynahud>Dynamic BHS Hud

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynahud Hud Manager

# 1.13 - Dynahud.27.zip

adds in MCM option to customize keybind for BHS Hud hotkey

# 1.12 - Dynahud.26.zip

adds a new type of BHS hud as show in the video above
fix the disable notifications option
fix to the installer, about the missing Compass selection when using any BHSRO patches
adds Medical hud to BHSRO

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynahud Hud Manager

I will add the ability to change BHS hotkey keybind in the next update. However the Dynamic BHS also uses the H key to dismiss the BHS injury notification if needed, so the hotkey cannot be removed entirely

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Toggle Helmet Hotkey

it's 2024, add an mcm menu for the hotkey and timer configuration
Other that that, works like a charm.
I would only change one thing:
if helmet is off -> press hotkey to equip it
if helment is on -> hold hotkey to unequip it

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynavision Photomode

also, first you open the Dynavision UI panel (CTRL+V or whatever you have set in mcm)

then press TAB to go into Photomode, from there you can move the camera

mouse -> look
wsad -> move camera
Hold CTRL -> move fast
Hold SHIFT -> move slow
--
qe -> pan camera
zc -> tilt camera

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynavision Photomode

you must use the latest mrdemonized custom exes, not the one in the SSS mod.
the mrdemonized link is in the guide
also I only tested in DX11, not sure the other exes

Good karma+1 vote
strangerism
strangerism - - 187 comments @ [0.2 - 26/03] ZAS - Zatura's Auto-Stacking items

thank you for this mod, but you should use mcm and have an option to enable/disable logging and replace all the printf with some printlog funtion that checks whether to log or not.

Currently the mod spams the console with logs every time you open the inventory
is not a big deal for casuals but for modders (who checks the console logs quite often to debug their stuff) can be an hassle

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynavision Photomode

did you use the custom exes?

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynavision Photomode

Dynavision does not crash or cause issues with shaders because it does not have shaders inside.

First install the 3 shaders mods ES, SSS and BEEF (depending on what you want really) and make sure the game works. This step is also optional, you don't need these if you never used them before now.

--- AFTER you verified the game works --
Install Dynavision as explained in the Quickstart guide. Dynavision order does not matter, only the Dynavision presets mod as it should go after Dynavision main mod. This is also explained in the guide

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynavision Photomode

Version 1.1.1 Dynavision.3.zip
- fixed Enhanced Shaders dependency check

Good karma+2 votes
strangerism
strangerism - - 187 comments @ Dynavision Photomode

Seems like I fail a dependency check.

Install Screenspace Shaders with SSFX module (Quickstart.pdf page 2) to fix the problem or wait I update the the mod

Good karma+2 votes
strangerism
strangerism - - 187 comments @ Profane's Texture Modification Pack

There is no rhyme or reason to the votes this mod will receive, and any rating will occur whenever they feel like it.
11/10

Good karma0 votes
strangerism
strangerism - - 187 comments @ Dynavision Photomode

it's ok. One to find out had to download the addon which isn't fair tbh. So I put this important info in the description, thanks to you.
cheers

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynavision Photomode

the guide answers your question. Quickstart guide page 2
yes it does

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynavision Photomode

Apologies the documentation (Quickstart guide) was botched, I have reuploaded

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynavision Photomode

Troubleshooting and Support

It works!

Find me on Discord with handle strangerism

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynavision Photomode

Change Log

Version 1.0 release
Version 1.1 Dynavision.2.zip
- fixed ru localization
- now changes you do in Basic Control are kept
Version 1.1.1 Dynavision.3.zip
- fixed Enhanced Shaders dependency check

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynahud Hud Manager

New Update Dynahud.25.zip

# 1.11
Adds limited support for Body Health System Realistic Overhaul (BHSRO) (only custom hud texture by chillchocholate)
fixed issue with alticons if Inherit Aydin Hud option is chosen
fix EGUI minimap patch for 21:9 resolutions
update GAMMA BHS patch with latest GAMMA version

Good karma+2 votes
strangerism
strangerism - - 187 comments @ Workshop's Parts Inventory

Change Log

- Added MCM menu with option to delete/reset the store from the savegame data

Good karma+2 votes
strangerism
strangerism - - 187 comments @ Workshop's Parts Inventory

it's a little quality of life mod and so it has to be less impactful as possible in term of performance, otherwise it will become a ****** quality of life type of mod.

Since this mods logs crafting parts and everybody store parts in the Hideout Furnitures Workshop (makes sense since it automate crafting) I though he perfect balance would be to only check that stash

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynahud - Dynamic Compass Addon

put it last in the modlist see if it works. I don't have the Redux 4.2 modlist

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Dynahud Hud Manager

there is a huge download red button

Good karma+2 votes
strangerism
strangerism - - 187 comments @ Workshop's Parts Inventory

it should work but my mod only logs parts from the workshop bench stash not any other stash. if you store all the parts in the workshop stash then you are fine

Good karma+2 votes
strangerism
strangerism - - 187 comments @ Workshop's Parts Inventory

it only logs parts that you drop in the stash of workshop bench that comes from Hideout Furniture mod.

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Workshop's Parts Inventory

it's ok, many mods override that in order to inject extra descriptions in the tooltip. It's how is done. The last mod adds what the other . mods added before it. Monkey patching is how is called

same with ui_inventory.UIInventory.Close

Good karma+1 vote
strangerism
strangerism - - 187 comments @ Workshop's Parts Inventory

New update please redownload and install
fixed a crash when opening and exiting stash

Good karma+2 votes
strangerism
strangerism - - 187 comments @ Workshop's Parts Inventory

bug fixed. redownload and let me know

Good karma+2 votes