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Comment History
StoneThrower
StoneThrower - - 7 comments @ Age Of Machinery

Judging by the videos I would say that in addition to casks of tar and oil, it would be nice to have more of a selection of historically accurate ammo types that cost various amounts with a limited ammo supply.

Some ideas could be exploding on impact clay with baked in stones, loose rock sacks, giant crumbling stones, dead bodies. beehives, live prisoners.

Maybe in addition to trebuchets, sorter range wide spray catapults to devastate an enemy charge with projectiles or fire balls. Maybe even a Ballista (Gigantic crossbow) to mow down the enemy if they happen to be running in a column LOL. Hell why not a sige ram to knock down that door instead of go over it. I'm actually surprised that TalesWorld have not yet taken this path in an offical mod.

Good karma0 votes
StoneThrower
StoneThrower - - 7 comments @ Age Of Machinery

Would be nice if there was a version for Warband. If furter developed this would be a great mod to have as a staple included in other mods.

If someone trys to use it in warband they will get the error "Unable to open file: CommonRes\costumes_a.brf" and that is the indicator.

Good karma+1 vote
StoneThrower
StoneThrower - - 7 comments @ Vega Strike

Well the version 5.1 release candidate is pretty good actually, so I would recommend trying that one as an improvement over version 0.5.0 . Next time you see a stable release, it will likely either play similar to 5.1R1, or will play totally different because of the planed changes to balance. Recently there has been several exceptionally active discussions on the forums about the need to rebalance the game significantly to get the project back on track as both a space simulator and space shooter. Work has begun on making the dynamics of ship flight to be more real at the same time as making the game more game like. Here is a link to one of the most telling and linked threads on the forum about this. Forums.vega-strike.org

It seems that with the significant changes in planing, the team is setting their sights on version 0.6.x , since the new balance would change the game significantly. It is hard to say what stable releases of 0.5.x may be released in the meantime. If you really want to know what is going on instead of relying on my interpretation of the situation, you can browse the forum, comment, and even help develop the new balance. The goal of the project is "To be a generic Space simulator" So soon you may be seeing Vega Strike development geared toward creating a composite of the best of various space simulators and space shooters styles. I'm optimistic at this point.

Good karma+2 votes
StoneThrower
StoneThrower - - 7 comments @ Vega Strike

Creating media is the most time consuming part of making a game. It is pretty hard to directly compete with commercial software graphics wise. Most projects will try to make to most of the artists work they get, but the game play is much more timeless than the graphics. Commercial games are made in 2-4 years then they sit ageing while a new one is made from scratch. The code from open source games can be reused over a long development and media is constantly added and slowly replaced. If you could contribute some media models and images to the game the programers would be quick to implement it into the development version. That is how open source games work.

Good karma+1 vote
StoneThrower
StoneThrower - - 7 comments @ Vega Strike

If the game wont start it could be a number of issues. The executable is called vegastrike if your shortcut pointing to it does not work you could try "setting up game" with different graphic options using vegasetup. These executables are accessible from Desua context menu or the install directory. You could try version 0.5.1 from the site or even learn to compile the program from source code svn subversion to make a copy specific to your computer. It you continue to have troubles it may be worth sending or adding info too a bug report or a post to the team so that they can fix it, but I would try the newest version first because those are the ones they fix.

Good karma+2 votes
StoneThrower
StoneThrower - - 7 comments @ Vega Strike

Travel through the station until you find the hanger bay, you starter ship is in there. Just click the ship it to launch into space. Later to get a mission you will need to land and go to mission computer. To land at a station press target "T" and press dock "D" to reveal docking points then press again after approaching to dock. By default the button tags are hidden. Mouse around or right click, and it will cycle through the buttons. The version 0.5.1 available on the website has a tutorial once launched in space and other updates.

Good karma+2 votes
StoneThrower
StoneThrower - - 7 comments @ Vega Strike

I don't think the mods do because they are mostly based on older games, but the main game has semi-newtonian physics. Inertia is realistically simulated but no gravity yet. There has been discussion on how to add gravity to the OGRE graphics engine branch of the game. The issue is that OGRE is not implemented yet and gravity would change the dynamics of gameplay substantially. It is the intention of some developers to feature newtonian physics when it is ready.

Good karma+1 vote