I'm Dylan. Artist by heart, game dev in practice, and writer on the side. Pleased to make your acquaintance.
Fixes maps in initial release being older, outdated versions due to a level editor saving bug. This manifested as wiggly/stretchy floors in some areas...
Initial release of AMNESIA '98. Support for Justine and custom stories to come in later/separate versions.
Added gamma correction to lighting, for physically accurate colors. Also made numerous tweaks to SSAO and Bloom.
Overhauls bloom blending function and tweaks SSAO.
v1.1 - Small update that fixes a problem with the object highlight shader (when you pick items up) which evidently shares the Bloom shaders' blur file...
v1.0 - Initial Release. Contains improved Screen-Space Ambient Occlusion and Bloom shaders, as well as a new blue-noise texture for the solid dissolve...