HECU Collective member, UI/Web design.

Comment History  (0 - 30 of 74)
StavaasEVG
StavaasEVG - - 74 comments @ Black Mesa: Blue Shift

They are mapped automatically.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ Black Mesa: Blue Shift - Chapters 1-4

Just in case, after you launch the mod, go to options, bindings and apply controller preset!

Good karma+2 votes
StavaasEVG
StavaasEVG - - 74 comments @ Black Mesa: Blue Shift

Reset the bindings to default

Good karma+2 votes
StavaasEVG
StavaasEVG - - 74 comments @ Black Mesa: Blue Shift

Когда доделаем, протестируем и исправим всё что пропустили. Всё для наилучшего игрового опыта.

Good karma+3 votes
StavaasEVG
StavaasEVG - - 74 comments @ XBOX 360 UI MOD

you'll have to emulate xbox controller using x360ce or ds4windows if you don't have one.

And don't forget to disable controller support in Steam.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ XBOX 360 UI MOD

In Lost Coast, I didn't edit client and server libraries from the beginning, and didn't include them before because of that.
In portal I copied the whole "bin" folder with engine dll and etc. This one was used for other versions of the mod.

You don't have to worry about compatibility since there's the whole library base in the mod archives.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ XBOX 360 UI MOD

No, I just added client.dll and server.dll from the pre-deck version of Lost Coast.
Didn't edit anything

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ XBOX 360 UI MOD

Here you go.
Also, redownload Lost Coast version of the mod, I added some files to make it work.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ XBOX 360 UI MOD

Okay I'm gonna make a video showing how to make it work tomorrow.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ XBOX 360 UI MOD

It does that only if game crashed last time you launched it.
Let it download the files and install the mod after that.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ XBOX 360 UI MOD

Reinstall everything (base AND desired resolution files) and make sure steam doesn't verify and redownload original files.
I had this error because steam redownloaded new files.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ XBOX 360 UI MOD

Just tested HL2 - it works as it should on latest update without any betas.
You must reinstall the mod.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ XBOX 360 UI MOD

Just tested HL2 - it works as it should on latest update without any betas.
You must reinstall the mod.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ XBOX 360 UI MOD

The mod works with HL2Update and Portal.
Reinstall the mod. For Portal - redownload the mod.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ XBOX 360 UI MOD

The mod works with HL2Update and Portal.
Reinstall the mod. For Portal - redownload the mod.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ Chapter 4: Captive Freight - June 2022 Article

Были и будут.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ Black Mesa: Blue Shift

I don't think Intel graphics is supported in the main game.

Good karma+3 votes
StavaasEVG
StavaasEVG - - 74 comments @ Vanilla Logo [FOR CH1-3 RELEASE]

You're supposed to replace the original with the new one.
(Sorry for late answer)

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ Chapter 3: Duty Calls - Release

Initial idea was to jump on it to drop it down, but this wasn't obvious, so we added shooting the hook as an option and left the first one in the mod too for now.

Good karma+2 votes
StavaasEVG
StavaasEVG - - 74 comments @ StavaasEVG

MexicanPB and hillionliat - sorry guys, but I have a lot of work on Black Mesa: Blue Shift's new UI. There is some work done for X360UI mod, I just don't have time to finish and test all of it since I joined HECU Collective.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ Black Mesa: Blue Shift

We would need someone who would want to translate our new text to Spanish then. If someone wants to get their translation to any missing language into our mod, they can message Faber.

Good karma+3 votes
StavaasEVG
StavaasEVG - - 74 comments @ Black Mesa: Blue Shift - Chapter 1 [OLD]

Latest BM public beta has only UI changes on ~5mb, I think mod should run okay on it, like on the latest non-beta version of the game.

Good karma+2 votes
StavaasEVG
StavaasEVG - - 74 comments @ Insecurity

Мы будем решать, что делать с этим зеркалом, когда закончим основную работу над картой. Если фпс позволит, то мы постараемся реализовать отражение.

Good karma+5 votes
StavaasEVG
StavaasEVG - - 74 comments @ Black Mesa: Blue Shift

Personally, i would like it to remain a crowbar. Barney falls in the elevator to the storage floor or similar, with a lot of boxes, and it's understandable that there was crowbar left near them.

Good karma+7 votes
StavaasEVG
StavaasEVG - - 74 comments @ Announcement of a new project

Подобного тут не будет. Разве что маленькие скриптовые сценки, возможно, если будут вписываться.

Good karma+2 votes
StavaasEVG
StavaasEVG - - 74 comments @ Announcement of a new project

Yep, we were inspired by some Insecurity maps, but they were lacking details, so we've gone further.
If there are some good ideas in this mod, why leave them?

Good karma+7 votes
StavaasEVG
StavaasEVG - - 74 comments @ Announcement of a new project

Actually, all content from Insecurity was gone, so every map you have seen was made from scratch.

Good karma+8 votes
StavaasEVG
StavaasEVG - - 74 comments @ Black Mesa: Azure Sheep

It's for mod's ModDB page, not for mod itself.

Good karma+2 votes
StavaasEVG
StavaasEVG - - 74 comments @ [Dec 20, 2020] AS:P1 Extended Patch 1

There is the only patch for the Extended version of the mod. And also it's already included in the mod archive.
Old patches are not intended for P1 Etended.

Good karma+1 vote
StavaasEVG
StavaasEVG - - 74 comments @ [Dec 20, 2020] AS:P1 Extended Patch 1

.sh files are for linux i think. You should use .bat.

Good karma+4 votes