Mods and Megamods Maker Author of: GTA3 New York City Mod (for Grand Theft Auto III) GTA VC Starman Megamod (for Grand Theft Auto Vice City) GTA SA California Megamod (for Grand Theft Auto San Andreas) some maps and few mods for Half Life/Counter-Strike (never released) also hundreds of maps for Duke Nukem 3D (never released)

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starmanfp
starmanfp @ all html apps by starman

some web applications (.hta) included in california megamod 3.2: One will show info about any mod, another will launch the game with the selected mod, one will let you mix mods. One will let you select window mode instead of full screen. one will let you change the language of the cheats menu (those menus available in the game by pressing F5, F6, F7, F8). Another one will let you select if you want to play california megamod or gta san andreas without mods.

Good karma+2 votes
starmanfp
starmanfp @ custom game launcher running starman mod

(27 oct 2016) I'm currently working in a new application that will let you customize the game as you please, by selecting all the content that you want to load: the WORLD, the VEHICLES set, the PEDS set, the WEAPONS set, the THEMED MOD. a GAMEMODE (or just a different main.scm) (if any) and a small aditional MAP. In the WORLD section you can choose right now between california (SAN ANDREAS), Alien city, or Grand Carma City (NewCity), and more will be available in future versions of the megamod). in VEHICLES section you can choose by now between 2 options: 1- the normal set of vehicles used by the starman mod (shared will many other mods), and 2- the vehicles shared by Alien City, Halo mod, and starwars mod. and i'm thinking if it will be usefull adding more vehicle sets (crysis military vehicles for example). in PEDS section you can choose between NORMAL people (from starman and most mods) and ALIEN Peds (some of them Shared by alien city, halo and starwars), in WEAPONS by now you can choose also between normal and alien weapons, and in MOD/THEME section you can select one of the 29 themed mods included in california megamod (each one with their own specific matching vehicles, peds, weapons,...partially replacing the ones selected previously), in GAMEMODE you have the option if you want to, to add a cleo script that changes the way the themed mods work, i have only a few and they have little differences, but i hope to add more in the future, most of them are variations of the assault gamemode adapted to some themed mods. in last option you can add a small MAP, by now you can choose between: Akina race/drift circuit, Revolution Airport in the desert, cartographer island from halo, a new bigger AREA 51,and Aircraft carrier, and few more i can't remember now. Off course not all possible combinations will work, some may be not compatible, but most combinations will work if you make good choices. hopefully more options will be added in the future in all cathegories but for now i dont want to make the megamod too heavy in megabytes. I hope that in the new way that i'm organizing the mods now i will be able to reduce the size of the megamod (between 400 MB less and maybe 1 GB less) so that i could add more content later without cluttering you hard drive. WHY IS THIS APPLICATION SO IMPORTANT when you already had the mod launcher? because untill now you had some mods (maps) not available in any mod and now you can play with any content included in the megamod, also it is important to let people with old computers customize the game so that they can play the mods that they currently can't play because the game runs too slow in their old PC, they will be able to play faster by disabling some content (for example playing the original san andreas without new textures but with some new vehicles and peds at a playable enough FPS rate.)

Good karma+1 vote
starmanfp
starmanfp @ new key (F9) to enable/disable/change color of Neon Lights

24 neon colors available at the moment in all cars at any time from the start of the game, and also available in all mods included in the california megamod 3.2, Cycle through all of the colors by pressing F9 repeatedly, after the white color if you press again the neon light will be disabled, if you press again it will be enabled and start cycling with red color. The last color you used is stored in memory, so if you get out of the car and get inside again later then automatically it will be enabled the neon light with the same color; The same will happen if you change to another car, the neon color will be enabled and with the same color in the new vehicle. The Neon lights only works in cars and trucks (and quad), it does not work in bikes, boats, planes and helicopters. Also the neon light only shows in the ground, if you enable the flying cars cheat the neon light will not be visible while in the air, only when you land. And finally, the neon light under the cars does not replace the shadows of the vehicle. (its not a texture)

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

i think i know what is happening, when you set it to english and press F6 you see a rectangular area (the menu) but no text, but if you press spacebar, you will see some cars names, and if you select one, then it wil spawn, this means the menu is working but the text is not showing, to fix it, quit the game, and browse to CLEO/CLEO_TEXT open with windows notepad.exe the file cheats(F5).fxt and make sure that its not enabled in the menu the Line adjust option (or something similar) you are seing all the english texts used by the menu, but its not been showed because it is saved in a wrong codification format, go to SAVE AS... and before saving it with the same name and in the same place, make sure to select the ANSI or UTF8 option, do not use unicode, (make sure it is saved as .FXT and not as .txt or .fxt.txt) now save, go to the game and the text will show up in the menus.

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

California Megamod does not use steam at all, and it includes all needed files to run independently, so it doesnt matter what version of gta-sa you have in another folder. just do not mix the california megamod files with your gta san andreas files. Install the megamod in a separate folder like a different game. try disabling User Account Manager, adding the exe application files to the Data Execution list, delete the gta_sa.set and config.set from GTA San Andreas User files. run CaliforniaMegamod.exe as admin. set the exes of the megamod to run in Windows XP (Service Pack 2) compatibility mode.

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

gta san andreas comes in ENGLISH and SPANISH, so you can set the game to english, and also the megamod has an option to select the language of the cheats menu, selecting between ENGLISH, SPANISH, and PORTUGUESE, and i could support more languages but no one has sent me a translation for other languages. Anyone can create a translation to any language by using windows notepad.exe the file that must be translated is inside the LANGUAGES folder, and its name is ENGLISH_cheats(F5).fxt, make a copy of the file, rename the copy as LANGUAGE_cheats(F5).fxt (for example FRENCH_cheats(F5).fxt or GERMAN_cheats(F5).fxt) edit the file with windows notepad.exe translate every word to the new language, replace the author name in the first line with your name, and save the changes, now send a copy to me, so that i can add it to the megamod.NOW to change the active language, double click the file Language.hta and select the flag of the country where your language is spoken, this script will replace the file Cheats(F5).fxt inside the folder CLEO/CLEO_TEXT, with a COPY of the file with the language that you selected, so that the next times you play the game the cheats menu will appear in the selected language. until you change it to another language, the language files will not be touched, only copies of them will be moved to the cleo/cleo_text folder and renamed as cheats(F5)fxt replacing the current one. so if you edit the one in the cleo folder be carefull not to replace it by accident before making a backup of it inside the languages folder with the appropiate name depending of the language. some limitations in the san andreas engine may make it hard to show some desired characters from some languages in the game.

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

the megamod has been designed to be as much flexible and versatile as possible, for the next version i'm thinking of adding more options in the .hta mod launcher to customize the launching of the mods, but anyway, as it is now, it can be customized manually, if you know how to mod the game, you can even run the game without mods at all, and there is a folder named YOURMOD inside MODLOADER folder, you can use it to create your own customized mod, by default its empty, so it will make the game appear without mods, unless you launch the mod using the command "STARMAN.EXE" -mod BASE -mod YOURMOD which will make the game load with some content from the starman mod + the files inside YOURMOD folder. Alternatively you can customize the content inside YOURMOD folder by copying just the files and folders that you want from the BASE folder (or from any other folder inside the modloader folder) (or content downloaded from internet with the vehicles peds weapons and maps you want). Anyway you will have to take care by yourself alone of any incompatibility issues between mods that will happen while customizing the megamod.

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

that is strange, are you sure is there? maybe you are looking in another downloads folder, or maybe it has another name, i mean usually if a download fails and you try to download it again, some internet browsers will rename it, adding (1) at the end, so that it does not replace the previously downloaded file. if that is the case then the installer will not be able to identify it as the required file unless you rename it to delete the (1) in the name. check if you have 2 files with the same name (two xxxxx.part2 files) but one of them with a (1) or (2) at the end, then delete the smaller of them, and rename the bigger one (the one with the right size), if that doesnt work then delete the file and download it again.

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

try again, i have just tested all files from all versions and they are all working, california megamod 3.1 are just 2 files by the way (but 3GB each one), and the 2nd one is the audio folder which its optional. and version 3.2 beta 2 is available for download too, although there is no direct link in my website, but you can find it looking at my profile in Diskokosmiko.mx

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

Don't try to play the game using gta_sa.exe or starman.exe, etc., these are wrong ways to start the game, use CaliforniaMegamod.hta or CaliforniaMegamod.exe instead, also download and apply latest fixes/updates. And if you add others mods to the megamod by yourself then you are responsable for any crashes that you may get, add your mods only inside California Megamod\modloader\YOURMOD\ folder and use YOUR_OWN_MOD option in CaliforniaMegamod.hta to start your mod.

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

oficial website: Mods-gta.blogspot.com

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

start a new game, (you can not load saved games in some mods, that's why it crashes, because a saved game can only be loaded in the same mod it was saved, trying to load a saved game from other mod that uses a different main.scm will crash the game). Also try to update the megamod with the latest updates published in my website, it will fix some problems with some mods, for others you will need to wait for next version to be published, because they may involve too many changes in too many different folders to publish an update for them. Have fun with the ones that work fine until then.

Good karma+1 vote
starmanfp
starmanfp @ X-MEN - Gambit in Las Vegas

In this video i'm playing with gambit, one famous character from the X-men with the power of being able to charge with energy anything that he holds in his hands, and then they explode when he throws them at his enemies. At the end of the video i switched the player to the storm character from x-men, and i was trying to change the weather using the cheats menu (weather option), but it does not work, because i forgot i was playing in a mod which has a fixed skybox and a cleo mod which disables changes in time and weather, so it is always sunny and always 12:00 PM, and so the weather menu was not working, it only works for just a second and then the changes are disabled by the cleo script, and so this is the reason why you see the sky flickering. its not a bug, it just works that way, this problem only happens in Crime Wars, in the other mods included in california megamod (even some mods with a skybox) the time passes normaly and weather changes, and the weather menu works perfect without problems.

Good karma+1 vote
starmanfp
starmanfp @ new mod launcher options (icons)

more pictures of California megamod in my website Mods-gta.blogspot.com and also here Diskokosmiko.mx

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

quizas tengas poca memoria ram o poca memoria grafica o es prosible que esos crashes se deban a un problema que acabo de resolver recientemente (que afectaba a varios mods) sacando de la carpeta BASE las subcarpetas AVENGERS,FANTASTIC4,JUSTICE, MARVEL, X-MEN,y EXTRAS y moviendolo a una nueva carpeta de nombre SUPERHEROS dentro de modloader (y mover desde cleo a modloader/superheroes/cleo el script superheros(F4).cs , despues he editado el archivo skin.img en cleo para añadir mas superheroes y renombrar todos los personajes con un maximo de 7 letras para poderlos llamar desde cheats(F5).cs y hacerlos aparecer desde el menu de trucos de bandas, en fin son muchos cambios y ya sacare cuando pueda la actualizacion para corregir eso, y el problema del mod de zombies tambien esta solucionado, y hay un parche para ello disponible en descargas. Respecto a instalar la musica del 3.1 en el 1.56, primero haz una copia de seguridad de la carpeta AUDIO del 1.56, luego debes eliminar la carpeta STREAMS del 1.56 y reemplazarla por la del 3.1 y luego en CONFIG debes tener cuidado y reemplazar solamente StrmPaks.dat y TrakLkup.dat, no toques nada mas ahi, sobre todo nunca toques edites o reemplaces los PakFiles.dat del 1.56 en ninguna carpeta. con eso instalas las emisoras de radio, si quieres instalar voces de personajes y animaciones por si te falta alguna, hay que ir con mas cuidado porque yo edite y añadi algunos archivos en la carpeta SFX, debes respetar esos archivos de la version 1.56 con nombres diferentes, y dentro de SFX debes reemplazar con los de la 3.2 unicamente los que tienen estos nombres: FEET, PAIN_A, SCRIPT, SPC_EA, SPC_GA, SPC_NA, SPC_PA

Good karma+2 votes
starmanfp
starmanfp @ California Megamod

use the language patch to translate it to your language, sorry for setting spanish as the default language, its my native language, and the one of most of the fans of california megamod too.

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

GTA San Andreas requiere que tengas instalados unos drivers para tu tarjeta grafica con soporte para aceleracion 3D, busca unos drivers mas nuevos en la web del fabricante de tu tarjeta grafica, y el juego tambien necesita DirectX 9.0c, asi que si en vez del 9 tienes instalado el 10 por tener un sistema operativo mas moderno como windows 7, 8, 8,1 o 10, es probable que te de error y diga que falta un .DLL, puedes anotar ese nombre y buscarlo en google, descargarlo, extraerlo y pegar el .DLL en la carpeta del California Megamod, de esa manera se soluciona el problema de muchos juegos que no funcionan. si eso no soluciona tu problema, Tambien puedes probar a instalar y jugar desde una cuenta de administrador y desactivar las notificaciones del control de cuentas de usuario, o si nada funciona probar a cambiar de antivirus. espero alguno de esos consejos te funcione y puedas jugar.

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

try now with the latest version, and use an admin account to play, by the way, do not try to launch the game using the gta_sa.exe or starman.exe as in the old times, use CaliforniaMegamod.hta or CaliforniaMegamod.exe instead, they are the mod launchers. California Megamod 2.x and 3.x introduces a lot of changes to the way gta san andreas works and so you can't simply use the old system of double clicking the .exe files to launch the game. you need to use a mod launcher.

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

thanks for your suggestion, i couldnt add a torrent, but i have something much better than torrent now, much faster to upload and download, and i'm using it to store and link all my files. ITs good for me and for you. Gracias por la sugerencia, no pude poner un torrent pero ya no hace falta tengo un sistema mejor, mas rapido y es el que estoy usando en todos mis archivos. Ahora podeis descargar mucho mas rapido cualquier archivo, sin importar el tamaño, y no tengo que partirlo en muchos pedazos pequeños.

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

thanks for reporting, i found a bug in ZOMBIES MOD and fixed it: Diskokosmiko.mx

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

would you like california megamod to support your language?
would you like the cheats menu in your language?
do you want to contribute with a translation of a text file in your language?
more details at the oficial website mods-gta dot blogspot dot com

Mods-gta.blogspot.com.es

Good karma+2 votes
starmanfp
starmanfp @ tested in virtualbox with Windows 10 Pro 64 bits it works!

of course the california megamod 3.0 mod launcher needs to be RUN AS ADMIN (just to make sure there will be no trouble) (you already disabled UAC dont you?) now the game starts and everything works fine.

Good karma+1 vote
starmanfp
starmanfp @ tested in virtualbox with Windows 10 Pro 64 bits it works!

PASTE the D3DX9_40.DLL file in the main folder of the california megamod and now you are ready to play the game in Windows 10.

Good karma+1 vote
starmanfp
starmanfp @ tested in virtualbox with Windows 10 Pro 64 bits it works!

inside the folder named "use this if you have windows 8" you will find the DIRECTX 9.0c DLL file required by the game, copy/move it to the main California Megamod folder

Good karma+1 vote
starmanfp
starmanfp @ tested in virtualbox with Windows 10 Pro 64 bits it works!

Windows 10 also says that GTA SAN ANDREAS needs DIRECTX 9.0C, ok you just go to the main folder from California Megamod 3.0 and there you will find a folder titled "use this if you have windows 8", get inside the folder.

Good karma+1 vote
starmanfp
starmanfp @ tested in virtualbox with Windows 10 Pro 64 bits it works!

WINDOWS 10 INSTALLS DIRECTPLAY TO FIX THE PROBLEM WITH GTA SAN ANDREAS NOT WORKING

Good karma+1 vote
starmanfp
starmanfp @ tested in virtualbox with Windows 10 Pro 64 bits it works!

when you try to run GTA SAN ANDREAS in windows 10 for the first time it says it needs DIRECTPLAY and asks you if you want to install it, click in YES INSTALL DIRECTPLAY

Good karma+1 vote
starmanfp
starmanfp @ tested in virtualbox with Windows 10 Pro 64 bits it works!

California Megamod 3.0 Works perfect in Windows 10 professional 64 bits (and it should in other versions) but you need to do a few things to get it working:
-Disable UAC User Account Control
-install DirectPlay (windows 10 will ask you if you want to install it when you try to run the game for the first time)
-copy or move D3DX9_40.DLL from the folder "use this if you have windows 8" to the main california megamod folder to enable it.
-RUN as ADMIN the mod launcher (california megamod 3.0.exe shortcut in desktop)
-if it doesn't work try disconecting the LAN cable (internet) and/or disable some features in windows 10 that are used by microsoft to spy all you do in your PC

Good karma+1 vote
starmanfp
starmanfp @ California Megamod - Halo Mod - Episode 5

Testing the game without the cleo script memory1024.cs it seems my theory was right, all the strange flickering sky-colored triangles are gone forever and still the game loads the scenery pretty soon and looks really good. stream memory fix does all the job pretty good and doesn't need any help. so i recommend everybody to remove the file memory1024.cs from the main CLEO Folder of California Megamod 3.0

Good karma+1 vote
starmanfp
starmanfp @ California Megamod

HOW TO FIX THE STRANGE FLICKERING
You may have notice some flickering from time to time, strange triangles appear and dissappear very quickly, at first time you may not even notice, but when there is a lot of action going on in the screen at the same time the flickering can be more intense, and it may get a bit annoying. You can fix it if you want to, by moving the file memory1024.cs out of the CLEO folder. it was supposed to increment the draw distance and help in drawing the scenery faster, but it may be conflicting with the stream memory fix which does the same (and other things), and so the best you can do is to take memory1024.cs out of the CLEO folder, and test the game, and if you feel that you prefer the game without it, then you can delete it, or leave it outside of the cleo folder (you could move it to the README folder) where it will be ignored by the game. (if you delete it you will not be able to recover it if you change your mind later.)

Good karma+2 votes
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