I am surprisingly interested in giving you money in exchange for Fleet – an emotional position only solidified by the fact that you consulted Homeworld: Cataclysm for inspiration on how to manage the appearance of fighter craft. Anyone inspired by such a superior example of game experience clearly needs money thrown at them.
Ultimately, I have to ask, did you end up going with a 3-D version of the Boids algorithm with projected positions/vectors influenced by observed obstacles or something less agent-centric? Color me curious.
SquidLord
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