I am an aspiring young game designer with a passion for content creation, aesthetics design, and I.P. creation within games. After creating beginning content and features for a game early on, I usually can't wait to hit the polish stage of a game and get my hands dirty making a game look amazing and feel good on all aspects. My goal is to one day lead a small team and successfully create a memorable mini-block buster (such as Bastion)for all gamers to enjoy and share awesome stories about for years to come.

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Report RSS Deep Sea Racing Front End (view original)
Deep Sea Racing Front End
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Description

A demo shot of the front end I created for Deep Sea Racing, a game build in 48 hours at the Wyley Interactive Game Jam located in Vancouver B.C.