Game developer for the last 35 years starting on the Vic20 and working through C64, Amiga, SNES, PSX and PC. Now working with Unity on our new game www.macspeedee.com

Report RSS Water and floating objects

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First test of a floating rigid body system linked to the Dynamic Water modifier in MegaFiers for Unity. Works quite nicely but I think I can improve things, but the Dynamic water modifier has a method to get the water height for a given point and methods for adding forces to the water, so anyone can code their own interaction scripts for the system.

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