Game developer for the last 35 years starting on the Vic20 and working through C64, Amiga, SNES, PSX and PC. Now working with Unity on our new game www.macspeedee.com

Report RSS Vertex Paint modifier

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First test of a new modifier for the MegaFiers mesh animation system for Unity. This allows you to paint a deformation onto a mesh in a ZBrush type way. You can set the size of the brush, the amount to add and the falloff mode and amount. You can also select a mode from add, subtract, set and multiply to change the way in which the system adds to the effect. There is also an option to allow the effect to decay away over time. The user can set the direction of the effect or the system can use the normal from the mesh so the system can paint onto spheres for example.

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