First test of a new modifier for the MegaFiers mesh animation system for Unity. This allows you to paint a deformation onto a mesh in a ZBrush type way. You can set the size of the brush, the amount to add and the falloff mode and amount. You can also select a mode from add, subtract, set and multiply to change the way in which the system adds to the effect. There is also an option to allow the effect to decay away over time. The user can set the direction of the effect or the system can use the normal from the mesh so the system can paint onto spheres for example.
Vertex Paint modifier
Posted by SpookyCat on