Game developer for the last 35 years starting on the Vic20 and working through C64, Amiga, SNES, PSX and PC. Now working with Unity on our new game www.macspeedee.com

Report RSS Procedural ropes and chains for Unity3D

Posted by on


First test of a rope/wire/hose system. Uses our own soft body physics system to model the rope behaviour. The mesh produced can either be a fully procedural rope mesh with twists, strands end caps etc or a custom cross section or a mesh can be provided to be used to build the end mesh. The uv mapping can be altered as well. Various constraints can be added ie to attach the rope to an object. The rope can be made to collide with the environment. You can try a demo at Tinyurl.com

And same system used to make a chain. You can try the demo of the chain at Tinyurl.com Press O for options and scroll down for the link size option.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: