Quick video to show the simple process of getting Blend Shapes from Maya into Unity with the MegaFiers system. It is as simple as exporting the selected object in Maya to the MegaFiers .mor file format which holds all the mapping and Blend Shapes, then in Unity import the fbx file as normal and then add the MegaFiers Modify Object and Morph components and click the Import Morph File button, that's it, very clean and simple.
Maya Exporter for MegaFiers
Posted by SpookyCat on