This member has provided no bio about themself...

Comment History
spooky-45
spooky-45 - - 8 comments @ NTSD Season 6.5

There's a trojan on this file don't download it.

Good karma+1 vote
spooky-45
spooky-45 - - 8 comments @ HX

I keep checking too but it looks like its dead.

Good karma+3 votes
spooky-45
spooky-45 - - 8 comments @ HX

"As soon as I came up with a solution I couldn't help the feeling that as soon as i would add this feature i would fall back to Deus Ex singleplayer behaviour and the back of my head would be nudging me about reloading the game if something didn't work out as I wanted it to be."

This mod seems intended for people who have played the game already and want to play with friends. Our choices have nothing to do with it at this point. Everyone knows the game inside and out all this does is make the game not fun the moment you die. This game wasn't designed around perma death. And for those who would want to do that it doesn't restrict them either. Please implement a save feature.

Our choices up to that point shouldn't be invalidated by a death.

Good karma+2 votes
spooky-45
spooky-45 - - 8 comments @ HX

I think that's exactly what it is, he doesn't know how to implement a save feature that would be able to keep track of player id's inventories, etc. But if you can't do that what's the point of a multiplayer mod for a long term campaign that tracks progress?

Good karma+1 vote
spooky-45
spooky-45 - - 8 comments @ HX

System Shock 2 proves that these mechanics work just fine in multiplayer. It creates a new balance where builds synergize to allow for new possibilities and you have to share resources.

Your gut is wrong. Changing the fundamental rules of the game's reward systems would make the game not worth playing.

Good karma+2 votes
spooky-45
spooky-45 - - 8 comments @ HX

There should be an open save system or a checkpoint system. Games like this are designed around experimentation. Something like perma death is a self imposed restriction for veteran players. Random loot if you die doesn't make any sense in a game as calculated as this. You are rewarded for exactly as much effort as you put in. Dumbing that down to rng ruins aspects of playstyles and specialization.

I'm sorry but this just a really ****** idea that ruins a big chunk of the game. Do you not know how to implement saving and you're just trying to justify it? There's not a single comment on that announcement that shows support to the idea. You are crapping all over the original design concepts of the game.

Good karma+1 vote
spooky-45
spooky-45 - - 8 comments @ Starting a new game on later missions

System shock 2 did it right. The game is left entirely in tact but with the ability to play coop. Gimping the game and then ignoring choices the players made in favor of rng is not a good way to go about it.

Good karma+1 vote
spooky-45
spooky-45 - - 8 comments @ Starting a new game on later missions

That's a bad idea and there should be an open save system or a checkpoint system. Games like this are designed around experimentation. Something like perma death is a self imposed restriction for veteran players. Random loot if you die doesn't make any sense in a game as calculated as this. You are rewarded for exactly as much effort as you put in. Dumbing that down to rng ruins aspects of playstyles and specialization.

Good karma+3 votes